okay so i fixed the branches, added more curvature. now im just experimenting with adding some atmospheric perspective:
i added mist(lume) to the camera effects in the mental ray renderer and a fog effect in the environment.
it looks better but some of the alpha maps still look kinda funny.
i think i understood wut u said, using the alpha map for the spec map so that my planes dont get shaded, but i took out the daylight so i dont know why the alpha map is picking up shades where its not supposed to.. i probably have it all wrong lol.
im such a noob, if anyone knows can u plz explain this to me?? thanx all