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created Sketchbook: 8FtSpider
on 06-04-2008 10:11 AM
 Thought I'd start a sketchbook. It'll be easier to update this one thread.
I'll eventually be posting some sketches, but for the moment I'm going to use it as a sort of journal for 3d stuff.
Thanks for taking the time to look.
Last edited by Jeremy Wright; 08-05-2008 at 06:03 AM..
Reason: added journal comment
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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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Alien/Warrior/Demon-thing I've been working on for a while:
Startin SketchUp on my lunch break at work:
After some time in MAX:
After some more time in MAX:
Working on the face:
Back to the body; worked on the chest and shoulers, moving on the the neck and arms, soon:
More work to the face and head:

Last edited by Jeremy Wright; 06-18-2008 at 02:49 PM..
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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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I took the arm off and started to work on it by itself; I'm not happy with the forearm as a whole or the elbow, but I am with the triceps. still needs work, but it's a start:

Last edited by Jeremy Wright; 07-01-2008 at 12:36 PM..
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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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cool character! nice modeling too, i thought it was mudboxed at first.
Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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, dedicated polycounter,
1,357 Posts,
Join Date Feb 2007,
Location Denver, Colorado
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Thanks, Cody. I would like to maybe add some skin details and veins and stuff in mudbox, but having never used it, it's on the end of my to-do-list (if-at-all-list).
Just a minor update. reattaching the arms, detatched the teeth, starting modeling the inside of the mouth (pictures to come), and finally am feeling pretty good about the horns.

Last edited by Jeremy Wright; 08-04-2008 at 07:04 AM..
Reason: misspelling
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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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I'm still working on the alien/demon dude (need to make his butt a little bigger, start on feet.... right now I'm working on his teeth).
Thought I would post some sketches I've done recently. I feel like a little change of pace from the monstro and want to do a anime/bjd inspired female bust (just the head, neck, and shoulders). Here's my sketches/orthos so far:
wild, straight up and back hair ------------------- and ----------------------- medium height mohawk
Just fooling around with the hair right now for fun. I'm more interested in the shape of the head in the ortho views and planning out the topography of the face. I'd like to start on this soon, but would like to get a little more done on the monstro first.
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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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A mech I've been playing around with in my spare time. Done in SketchUp; once I'm satisfied with this schematic/3d sketch, I'll import it to Max and go from there. I really want to finish this one.

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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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cool robot, small hands are all the rage :!!
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, card carrying polycounter,
2,031 Posts,
Join Date Nov 2004,
Location three oh three.
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cool mech legs, not so sure whats goin on with the upper body, I guess we will find out in time.
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, veteran polycounter,
3,898 Posts,
Join Date Feb 2007,
Location UK cheltenham
, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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My first attempt at a mudbox head-sculpt, fish/man hybrid " Tigerfish":

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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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I'm loving the hazmat guy so far, are you still working on that demon though? I'm really interested in seeing how he turns/turned out
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, spline,
177 Posts,
Join Date Dec 2008,
Location Pittsburgh, PA
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Thanks, Marnik. I haven't worked on the demon guy much lately. The hands and feet have me sorta stumped. I've downloaded a ton of refernce and need to let my brain digest it anc work some stuff out.
A little more progress on the trooper:

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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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Did some redesigning/re-thinking on the unmanned mech.

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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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I should be doing schoolwork, but decided to fool around with the mech, instead. Added two guns in the front (what kind I haven't decided), and some smoke grendae launchers, and I think in the back there's going to be some kind of modualr houseing that will accept missle bays, a mortar, and a mine layer. We'll see.
Later.

Last edited by Jeremy Wright; 04-19-2009 at 02:37 PM..
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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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brutal looking mech
senior lighting artist @ r*north
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, veteran polycounter,
3,421 Posts,
Join Date May 2006,
Location edinburgh
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I'm really loveing the Trooper, but I think the helmet is looking a tad bit organic. I dunno, but still great stuff. 
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, triangle,
381 Posts,
Join Date Apr 2009,
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Wow, there's some great modelling going on here, can't believe some of your base models look so good from sketchup!
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, polygon,
742 Posts,
Join Date Nov 2007,
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hey dude ur mech looks cool. Are u going to animate it?
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, polygon,
705 Posts,
Join Date Feb 2009,
Location London, UK
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That mech looks great, really nice forms and you got a good sense of his weight from his leg design.
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, polygon,
652 Posts,
Join Date May 2008,
Location London, UK
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Wow, thanks for all of the encouraging words, dudes!
I'm not sure exactly about animation. I would love to eventually put it in Unreal, and for that I think I need a skeletal system of some kind (or can I simply link the individual parts together? I really don't know).
I use SketchUp at work and have gotten pretty adept at it.
The tricks that help me the most are: - instancing parts of the model (called components in SketchUp)
- Mirroring instanced parts
- giving parts a proper axis, saving them out and working on them seperately then reloading them into the model (sorta like XRefs)
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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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Another wip sculpt. Started with the default man in Mudbo.
I was going for some kind of super evolved ape/alien. He sorta looks like a dinosaur, though, without any hair. Not going to bother with ears because I want to model a space suit/helmet on him.

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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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