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Jeremy Wright's Avatar
Old (#1)
Thought I'd start a sketchbook. It'll be easier to update this one thread.

I'll eventually be posting some sketches, but for the moment I'm going to use it as a sort of journal for 3d stuff.

Thanks for taking the time to look.

Last edited by Jeremy Wright; 08-05-2008 at 06:03 AM.. Reason: added journal comment
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Jeremy Wright's Avatar
Old (#2)
Alien/Warrior/Demon-thing I've been working on for a while:

Startin SketchUp on my lunch break at work:


After some time in MAX:


After some more time in MAX:


Working on the face:


Back to the body; worked on the chest and shoulers, moving on the the neck and arms, soon:


More work to the face and head:

Last edited by Jeremy Wright; 06-18-2008 at 02:49 PM..
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Jeremy Wright's Avatar
Old (#3)
I took the arm off and started to work on it by itself; I'm not happy with the forearm as a whole or the elbow, but I am with the triceps. still needs work, but it's a start:




Last edited by Jeremy Wright; 07-01-2008 at 12:36 PM..
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Cody's Avatar
Old (#4)
cool character! nice modeling too, i thought it was mudboxed at first.
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Jeremy Wright's Avatar
Old (#5)
Thanks, Cody. I would like to maybe add some skin details and veins and stuff in mudbox, but having never used it, it's on the end of my to-do-list (if-at-all-list).

Just a minor update. reattaching the arms, detatched the teeth, starting modeling the inside of the mouth (pictures to come), and finally am feeling pretty good about the horns.


Last edited by Jeremy Wright; 08-04-2008 at 07:04 AM.. Reason: misspelling
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Old (#6)
I did some work to the ear and now I have to re-attach it to the head.


I've spent most of my time working on the legs:


Now with 25% more butt:
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Jeremy Wright's Avatar
Old (#7)
I'm still working on the alien/demon dude (need to make his butt a little bigger, start on feet.... right now I'm working on his teeth).

Thought I would post some sketches I've done recently. I feel like a little change of pace from the monstro and want to do a anime/bjd inspired female bust (just the head, neck, and shoulders). Here's my sketches/orthos so far:

wild, straight up and back hair ------------------- and ----------------------- medium height mohawk



Just fooling around with the hair right now for fun. I'm more interested in the shape of the head in the ortho views and planning out the topography of the face. I'd like to start on this soon, but would like to get a little more done on the monstro first.
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Jeremy Wright's Avatar
Old (#8)
A mech I've been playing around with in my spare time. Done in SketchUp; once I'm satisfied with this schematic/3d sketch, I'll import it to Max and go from there. I really want to finish this one.

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konstruct's Avatar
Old (#9)
cool robot, small hands are all the rage :!!
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Ged's Avatar
Old (#10)
cool mech legs, not so sure whats goin on with the upper body, I guess we will find out in time.
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Jeremy Wright's Avatar
Old (#11)
Thanks, guys. Here are some other shots to give you a better idea of the torso/upper, Ged. I wanted it to look sorta alien and not like a big robot man; I think of it as a ape, frog, chicken hybrid. I plan on having forearm mounted machineguns, some kind of radome/radar and gun barrels on the 'head', some kind of missile/gun turret on it's back/rear, and possibly a sceond set of arms either under the head or under the main arms. Thanks for looking.



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Old (#12)
My first attempt at a mudbox head-sculpt, fish/man hybrid "Tigerfish":


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Jeremy Wright's Avatar
Old (#13)
Started fooling around with a hazmat trooper type dude. Still real early, but we'll see where it goes.

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Marnik's Avatar
Old (#14)
I'm loving the hazmat guy so far, are you still working on that demon though? I'm really interested in seeing how he turns/turned out
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Jeremy Wright's Avatar
Old (#15)
Thanks, Marnik. I haven't worked on the demon guy much lately. The hands and feet have me sorta stumped. I've downloaded a ton of refernce and need to let my brain digest it anc work some stuff out.

A little more progress on the trooper:

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Jeremy Wright's Avatar
Old (#16)
Did some redesigning/re-thinking on the unmanned mech.

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Jeremy Wright's Avatar
Old (#17)
I should be doing schoolwork, but decided to fool around with the mech, instead. Added two guns in the front (what kind I haven't decided), and some smoke grendae launchers, and I think in the back there's going to be some kind of modualr houseing that will accept missle bays, a mortar, and a mine layer. We'll see.

Later.


Last edited by Jeremy Wright; 04-19-2009 at 02:37 PM..
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SHEPEIRO's Avatar
Old (#18)
brutal looking mech
senior lighting artist @ r*north
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Joshflighter's Avatar
Old (#19)
I'm really loveing the Trooper, but I think the helmet is looking a tad bit organic. I dunno, but still great stuff.
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t4paN's Avatar
Old (#20)
Wow, there's some great modelling going on here, can't believe some of your base models look so good from sketchup!
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vofff's Avatar
Old (#21)
hey dude ur mech looks cool. Are u going to animate it?
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carlo_c's Avatar
Old (#22)
That mech looks great, really nice forms and you got a good sense of his weight from his leg design.
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Jeremy Wright's Avatar
Old (#23)
Wow, thanks for all of the encouraging words, dudes!

I'm not sure exactly about animation. I would love to eventually put it in Unreal, and for that I think I need a skeletal system of some kind (or can I simply link the individual parts together? I really don't know).

I use SketchUp at work and have gotten pretty adept at it.

The tricks that help me the most are:
  • instancing parts of the model (called components in SketchUp)
  • Mirroring instanced parts
  • giving parts a proper axis, saving them out and working on them seperately then reloading them into the model (sorta like XRefs)
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Jeremy Wright's Avatar
Old (#24)
This is my first attempt at a female head. I started with my orthos from the sketches above, but just couldn't get things to match, so I just tried to freestlye while looking at edgeloop reference pics. Could use some crits.



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Jeremy Wright's Avatar
Old (#25)
Another wip sculpt. Started with the default man in Mudbo.

I was going for some kind of super evolved ape/alien. He sorta looks like a dinosaur, though, without any hair. Not going to bother with ears because I want to model a space suit/helmet on him.

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