Hey all, just wanna post some things I've been working on recently. I've taken Polycounters advice and switched gears towards prop modeling which will hopefully make my portfolio a little more professional in the long run.
Heres what I'm working on now:
This is the high res version of a sci fi - Quake-ish inspired door, trying desperately to get my high poly modeling up to par. I'm not to comfortable with the sci fi theme at the moment, so its gonna take a couple of models to hopefully get a good ground on things.
I've been working on a collection of next gen RTS type models as well, and I'm debating on including this into the collection (making a fairly low poly base mesh for the door).
Here's what I've done in the past couple days (during night when I have some free time).
Again, it's fairly basic stuff but I'm trying my hardest to get away from the "cartoony" style that I've been told I have, and start focusing more on realism... I hope its working.
I'm gonna make a couple more smaller props (sharing some sort of construction, war zone type theme) then move onto some focal point props such as a Crane and something else to fill out a scene.
I hope I'm at least going in the right direction, and would appreciate any crits or and tips
This work is all leading to a new, more professional portfolio for myself (thats the goal anyways).