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created Mechguy SDK
on 04-26-2008 06:36 PM
Been pimping this in the w.a.y.w.o thread.
Hope the UVīs are ok, if not change as much as you want. :d
256ē for the body and 128ē for the head.
If someone wants to do something with this, feel free to post it here.
Comments and Crits are welcome.
http://mihd.net/yo7ivfn
http://rapidshare.com/files/110696618/mechguy.rar.html
Last edited by Slaught; 04-26-2008 at 08:15 PM..
"I dont believe in Triangles"
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, polygon,
634 Posts,
Join Date May 2005,
Location Germany
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ummm i can't download it.
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Click on the "Request Ticket" portion of the page, then when it switches to download, click that.
I have to say though it is a confusing place to have a download and the method of downloading the file. Eventually someone will have to create a website where people can put their SDK of their 3D creation for other people to download and make their own skins for it.
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, null,
8 Posts,
Join Date Oct 2004,
Location Coca Cola, TX USA
, polycounter,
925 Posts,
Join Date Dec 2005,
Location Dallas
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Yeah I got it now. Damn i'm an idiot but that was kinda confusing.
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Very cool slaught!
64^2 for the head makes the pixel density more even though.
Last edited by Japhir; 04-27-2008 at 01:26 AM..
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, card carrying polycounter,
2,160 Posts,
Join Date Dec 2006,
Location the Netherlands
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damn this is a nice sdk to work with  the head is great!
I started texturing him, here is a small wip. only crit would be that the hips are very wide.

gonna make it look more real though.
thanks again!
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, card carrying polycounter,
2,160 Posts,
Join Date Dec 2006,
Location the Netherlands
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I might give it a shot

Last edited by El Z0rR; 04-28-2008 at 06:37 PM..
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, spline,
172 Posts,
Join Date Jan 2008,
Location Melbourne, Australia
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Man really sweet model and tris usage. I miss those times before normal maps.
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, vertex,
29 Posts,
Join Date Apr 2008,
Location Poland
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Nice as always!
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, polygon,
507 Posts,
Join Date Nov 2004,
Location Århus, DK
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Damn this is a pimp SDK.
can't wait to see what comes from it.
B
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, triangle,
428 Posts,
Join Date Apr 2005,
Location Maynard, MA
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Yes! I was hoping for this. Ill give it a go.
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, spline,
173 Posts,
Join Date Mar 2006,
Location USA
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a wip shot of whatever i have to give this thread a lil kick in the butt
thanks for the sdk.
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, Moderator,
459 Posts,
Join Date Oct 2004,
Location germany
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Damn qube sauce that is tight.
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, polygon,
666 Posts,
Join Date Oct 2004,
Location Montreal, QC
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<3 you guys!
"I dont believe in Triangles"
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, polygon,
634 Posts,
Join Date May 2005,
Location Germany
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did some animations today
I've always wanted to animate your characters! but they always have their arms in a pose that I find difficult to skin - unless all arm animations are to stay under the shoulders .. big fun!
but this character was divided into pieces, and the arms were fairly easy to animate without having any noticeable crappy clipping ;D
thanks for this sdk!
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, spline,
123 Posts,
Join Date Nov 2004,
Location 東京
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Wow, that's some cool animation. Is that 3dsMax, i dont really recognize the way you do your animating, so it might not be max.
And hot texturing by qubism as well, i love! the skin parts, but it's awesome overall.
I would love to get my hands on this but school is keeping me, maybe later. Big thanks to Slaught anyway.
while(true){ MakeArt(); }
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, triangle,
288 Posts,
Join Date Oct 2006,
Location Shanghai
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nice little animations  Walk has some nice weigh to it. Really dont have to see the wire+rig break down for each one though :P
quibsm - nice! love the color scheme
nice sdk btw, think I'm gonna have a bash at texturing at some point!
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, spline,
245 Posts,
Join Date Jan 2008,
Location Landan baby
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great SDK Slaught
nice anims flow3d. just learning myself, so its nice to see some stuff.
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, veteran polycounter,
3,505 Posts,
Join Date Oct 2004,
Location Uk(London)
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Flow3d, that hit animation has a great snappy style to it. Makes me want to do animation loops again!
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, veteran polycounter,
3,510 Posts,
Join Date Oct 2004,
Location Irvine CA
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Thanks guys!
@flow3d
Been watching this for half an hour now...Itīs great!
I usually prefer a more relaxed stance when modelling characters...Iīve never rigged any of my models so what kind of pose is easy to work with?
"I dont believe in Triangles"
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, polygon,
634 Posts,
Join Date May 2005,
Location Germany
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OOooo loving this SDK, I'll find time to stab this one in the face some day!
draw without greed
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i want to paint some propper textures, i might give this guy a go
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, veteran polycounter,
2,964 Posts,
Join Date May 2006,
Location edinburgh
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nice stuff, i've started a texture but not far enough to show yet... nice animations flow3d, although i agree we don't need to see the separate arms/body and bones twice
always like how your characters feel, Slaught, very "heavy" and nicely postured
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, Administrator,
11,475 Posts,
Join Date Oct 2004,
Location London, UK
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Quote:
Originally Posted by jerry
Wow, that's some cool animation. Is that 3dsMax
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looks like Maya to me based on the IK nodes and colors
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, card carrying polycounter,
2,013 Posts,
Join Date Jan 2005,
Location Austin, TX
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