Author : catstyle

TF2: Polycount Pack

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Slaught's Avatar
Old (#1)
Been pimping this in the w.a.y.w.o thread.



Hope the UVīs are ok, if not change as much as you want. :d

256ē for the body and 128ē for the head.
If someone wants to do something with this, feel free to post it here.

Comments and Crits are welcome.

http://mihd.net/yo7ivfn
http://rapidshare.com/files/110696618/mechguy.rar.html

Last edited by Slaught; 04-26-2008 at 08:15 PM..
"I dont believe in Triangles"
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Jesse Moody's Avatar
Old (#2)
ummm i can't download it.
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NightFox's Avatar
Old (#3)
Click on the "Request Ticket" portion of the page, then when it switches to download, click that.

I have to say though it is a confusing place to have a download and the method of downloading the file. Eventually someone will have to create a website where people can put their SDK of their 3D creation for other people to download and make their own skins for it.
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oobersli's Avatar
Old (#4)
www.megaupload.com
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Jesse Moody's Avatar
Old (#5)
Yeah I got it now. Damn i'm an idiot but that was kinda confusing.
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Japhir's Avatar
Old (#6)
Very cool slaught!
64^2 for the head makes the pixel density more even though.

Last edited by Japhir; 04-27-2008 at 01:26 AM..
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Japhir's Avatar
Old (#7)
damn this is a nice sdk to work with the head is great!
I started texturing him, here is a small wip. only crit would be that the hips are very wide.

gonna make it look more real though.
thanks again!
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El Z0rR's Avatar
Old (#8)
I might give it a shot

Last edited by El Z0rR; 04-28-2008 at 06:37 PM..
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Piotr's Avatar
Old (#9)
Man really sweet model and tris usage. I miss those times before normal maps.
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nkoste's Avatar
Old (#10)
Nice as always!
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Parnell's Avatar
Old (#11)
Damn this is a pimp SDK.
can't wait to see what comes from it.
B
: DW4 Entry :
http://www.gameartisans.org/forums/s...ead.php?t=8660
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DeathByChris's Avatar
Old (#12)
Yes! I was hoping for this. Ill give it a go.
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qubism's Avatar
Old (#13)


a wip shot of whatever i have to give this thread a lil kick in the butt
thanks for the sdk.
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dur23's Avatar
Old (#14)
Damn qube sauce that is tight.
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Slaught's Avatar
Old (#15)
<3 you guys!
"I dont believe in Triangles"
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flow3d's Avatar
Old (#16)

did some animations today
I've always wanted to animate your characters! but they always have their arms in a pose that I find difficult to skin - unless all arm animations are to stay under the shoulders .. big fun!
but this character was divided into pieces, and the arms were fairly easy to animate without having any noticeable crappy clipping ;D

thanks for this sdk!
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jerry's Avatar
Old (#17)
Wow, that's some cool animation. Is that 3dsMax, i dont really recognize the way you do your animating, so it might not be max.

And hot texturing by qubism as well, i love! the skin parts, but it's awesome overall.

I would love to get my hands on this but school is keeping me, maybe later. Big thanks to Slaught anyway.
while(true){ MakeArt(); }
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Massbot's Avatar
Old (#18)
nice little animations Walk has some nice weigh to it. Really dont have to see the wire+rig break down for each one though :P

quibsm - nice! love the color scheme

nice sdk btw, think I'm gonna have a bash at texturing at some point!
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Ruz's Avatar
Old (#19)
great SDK Slaught

nice anims flow3d. just learning myself, so its nice to see some stuff.
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pior's Avatar
Old (#20)
Flow3d, that hit animation has a great snappy style to it. Makes me want to do animation loops again!
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Slaught's Avatar
Old (#21)
Thanks guys!

@flow3d
Been watching this for half an hour now...Itīs great!

I usually prefer a more relaxed stance when modelling characters...Iīve never rigged any of my models so what kind of pose is easy to work with?
"I dont believe in Triangles"
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killingpeople's Avatar
Old (#22)
OOooo loving this SDK, I'll find time to stab this one in the face some day!
draw without greed
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SHEPEIRO's Avatar
Old (#23)
i want to paint some propper textures, i might give this guy a go
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MoP's Avatar
Old (#24)
nice stuff, i've started a texture but not far enough to show yet... nice animations flow3d, although i agree we don't need to see the separate arms/body and bones twice

always like how your characters feel, Slaught, very "heavy" and nicely postured
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Lee3dee's Avatar
Old (#25)
Quote:
Originally Posted by jerry View Post
Wow, that's some cool animation. Is that 3dsMax
looks like Maya to me based on the IK nodes and colors
FX Artist | Faxion Online
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