|
created Sketchbook: jramauri
on 04-20-2008 11:02 AM
|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
|
As a Capcom fanboy, you get two thumbs up from me for the Lei Lei model  (btw, is it Hsien-Ko, or Lei Lei? And while I'm at it, Buletta or B.B. Hood? Talbain or Gallon? You get the picture.) And an extra set of thumbs up for NOT doing Morrigan! You do however, get a thumbs down (at around -1.138 degrees) for the head being a touch too big :P I may be a fan boy but I can still give rounded critiques, really!
The nude woman looks really good sofar. I'm guesing you're still working on her cause she really doesn't strike me as being complete yet. Were you inspired by Vega Donna from Onimusha 3 by any chance? She has a pretty cool design.
The Z Brush model of the ogre creature - to be honest, while the model is technically sound (save for the slight wonkiness in his left shoulder) the proportions aren't working for me. The head and shoulders are really hunched over but the rest of the body is perfectly erect. The limbs are long and slender. And I daresay even graceful. It just doesn't mesh well for me. You could draw more attention to the claws by shortening the forearms which would really make the claws stand out. Shorten the torso to really get that hunched feeling that the neck and shoulders establish so well. And bend those legs so that they look less human and more animal, thicken them up with some muscle.
I hope I don't sound like I'm talking hogwash here.
|
, triangle,
259 Posts,
Join Date Feb 2008,
Location Vancouver, Canada
|
Hey pangarang, thank you very much for comment! I know my works have a lot of things to improve, but I don't know exactly what, so I feel really happy when someone point me my mistakes, then a I can get rid of them.
Do you think Lei Lei's head is yet big? It was much larger before, she was really in chibi style, and I made this modification.. but I can try reduce a bit more. (about the name, Lei Lei in Japan, Hsien-ko in other countries; Bulleta on japan, B.B Hood in other countries. This happen with a lot of capcom chars, they had one name in Japan, but due legal reasons, have to change names in other countries. Most famous case is M. Bison, on SF2, which name was changed to avoid problems with M. Tyson).
The nude woman is not complete, I totally agree that I have to improve her clothes a bit. And she's not inspired by Vega Donna, this is most an generic anime nude girl, without anime traces.
About the monster, the idea was to make a tall and skinny guy. There goes the unposed version, so you can analyse his proportions better. But I agree with you, he need more curvy and beastial shapes, to looks like a real monster. Do you still think his proportions aren't working?
Once more thanks for your points 
|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
|
Forgive my noobness.
I always thought zbrush was a sculpting program. I never realized you could digitally paint in it too! That's like, Photoshop and Mudbox in one (with infuriating controls, lol). I know you can texture in Zbrush, so not surprisingly you should be able to 2D paint in it too. Wow the things you learn ...
Anyway onto the picture. If you're going for a stylized look, i think it works. But realism .. her eyes are little huge. It'd be nice to see some texture in the skin too. And that robot you got up there, LOVE the rendering on it. Excelltn!
|
, triangle,
259 Posts,
Join Date Feb 2008,
Location Vancouver, Canada
|
very nice artwork  The mage-looking lady on the bottom has her breasts too high, considering the lack of support. they should be hanging off and just below her chest muscles, not on top of them, and thats the only complaint I have to make. you are good at drawing female faces, I've tried a few times to capture that childish look you gave your character, Jana, but failed every time
and for Pangrang, Zbrush does indeed have a painting option. I dont know how well it is as a painter alone, but you are capable of painting directly on to the sculptures. I just started playing with it and no sooner than I started a friend showed me a script called Z-AppLink, its a plugin that allows you to paint on a selected section of the model inside photoshop, giving you access to all the photoshop goodness on your Zbrush model
|
, vertex,
43 Posts,
Join Date Apr 2008,
|
pangarang: Thanks man. Yeah, you can paint on Z the same way you paint on PS. It's a bit more difficult as you cannot count on layers and selection the same way you know on PS, but i'ts possible and the blending of the brush is very good.
I know my portrait isn't 100% realist, but look at the photo I copied.. Audrey's eyes are really big. Maybe I exagerated a bit, though :P I agree about the skin, maybe I'll return to this portrait later.
GsKanible: Thanks for you point, it seems her boobs are really too high, I will fix them on next ups.
These are the most recent ups of my Wizard.

|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
|
Last edited by JR; 05-17-2010 at 04:54 AM..
|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
|
ah that does look more natural now. I love her boots, but just I just have one question about them....how does she put them on? they seem very form fitting yet no lacings of any sort? Its not something you have to fix unless you'd want to, but im just into that sort of detail. Otherwise looks very well done
|
, vertex,
43 Posts,
Join Date Apr 2008,
|
GsKanible: Thanks for your comment, man. Her boots have a 'zipper' behind. And the two parts of boot are stitched togheter. If I model her some day, this will be more evident, I think.
|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
|
i get amazed by the amount of awesome artwork i see in this forum. damn man. this is awesome.
that amelie portrait in zbrush is really cool 
|
|
Thanks bitmap.
Now that I finished the Wizard, get back to the monster. I changed his proportions a bit and I'm adding some armor to him.

|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
|
Some nice ideas in there already. It'll be interesting to see how the armour turns out sculpted instead of poly modelled -- it usually winds up spongy when I've done it that way.
The posture is a little odd. Usually a character with a mighty hunch like that slouches as well, but your monster is surprisingly upright. For me it makes for a bit of a disconnect between the front and back view.
Nice stuff. Those hands are vicious, good disemboweling design on the feet, a mouth only a dentist could love, etc. Look forward to watching the progress 
|
, triangle,
350 Posts,
Join Date Feb 2006,
Location London Ontario Canada
|
Thanks Kary. I made some changes, hope you like it.
Here goes another up of my monster, this time with more curvature on body, and some accessories, made using zbrush mesh extraction.

|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
|
Caramba! O.O
amazing! Great work!
I'm noob, and i don't understand much of english ^^
|
, null,
19 Posts,
Join Date Feb 2008,
Location Brazil
|
Thanks Ajunip!
There goes a quick and dirty sketch made on Zsketchpad.

|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
|
Nice sketches!
|
, polycounter,
1,125 Posts,
Join Date Jan 2006,
Location South Africa
|
Thanks Jaco!
This is the first time I'm doing a painted master copy, and it's harder than I though. It's not finished yet, it lacks more work on hair ad clothes. Suggestions and crits are welcome.
Original image  aisies, by William Bouguereau

Last edited by JR; 05-11-2008 at 05:18 PM..
|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
|
master study is coming along great man, eyes especially. Could you post the original image you're copying? You'd probably get much better crits that way.
|
, card carrying polycounter,
2,158 Posts,
Join Date Jan 2006,
Location seattle
|
Thanks Ferg. I've already edited my post and put the original image.
|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
|
There goes a concept I'm doing for a comp on 3dtotal. Logan as a X-butcher.

Last edited by JR; 05-17-2010 at 04:55 AM..
|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
|
Here goes the final piece of master copy study.

|
, polycounter,
1,199 Posts,
Join Date Dec 2006,
Location Brazil
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|