Sorry if I didn't explain it well enough. Normally I would use texporter to export a wireframe uv map to use to make the textures for the model. Texporter requires you to pick the model, generate the wireframe image, then save the file. A lot of manual interaction there. I've got about 400 seperate models and I need a wireframe image for each so that I can make textures for them. Using texporter and manually selecting each one would take a long time, and since it'd be the same process to do each one I was wondering if there was some way to have Max generate the wireframe uv maps, so that I can set it up, hit a few buttons and let Max chug away and spit out the uv maps. Am I making a little more sense?
I've never used the render to texture stuff before. Just tried it out on a few of the buildings, seemed to work, hopefully having it do some 400 buildings won't cause a problem.