Originally Posted by rooster
again, I seem to remember valve being quite good at balancing things. just a hunch, but if they managed to balance vanilla tf2 so well don't you think they would be careful about ruining it?
As much as they have balanced vanilla tf2 there are things (imo) that are still slightly off. But they don't affect general gameplay too much, and I mostly notice them on servers that play 1 type of map non stop as opposed to a cycle server. So I will concede that the game is for the most part balanced.
But I mean its hard for any company to account for the social patterns of people in an online community. If they release a medic only update (not saying thats the intention) then everyone will just want to play medics to unlock things. Which might throw off the public random nature of some of the servers that I tend to join on a regular basis.
I never said valve was bad at balancing. I'm just concerned and hopeful that they will have thought of as many scenarios and balance as much as possible before releasing the content. Which is why the update has taken this long in the first place.
My OP though was about the map, which I still think looks
kick ass, and no doubt with new balance and class additions, new maps will need to happen and I am looking forward to the new maps as much as I am the new weapons.