Author : Nate Broach


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CheeseOnToast's Avatar
Old (#1)
I'm making some alphatest hair at the moment, which will be rendered as fullbright in the game engine to stop any alpha sorting issues. The trouble is trying to replicate this in Maya, due to the way incandescense works in high quality rendering. For starters, you have to use an RGB map rather than just an alpha channel as a mask, and the colours of the map seem to be additive. Anyone know a simple way to do fullbright textures in Maya without relying on an ambient light to do it?
Offline , polycounter, 847 Posts, Join Date Dec 2004, Location Edinburgh, Scotland  
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rebb's Avatar
Old (#2)
Use the "Surface Shader" Material.
Offline , triangle, 372 Posts, Join Date Jul 2006,  
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Illusions's Avatar
Old (#3)
Also incandescence = glow or emissive in Maya
Offline , polycounter, 1,106 Posts, Join Date Oct 2004, Location NY  
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ivars's Avatar
Old (#4)
Ambient Color Map, maybe?
Offline , triangle, 478 Posts, Join Date Feb 2007, Location Sweden  
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