Author : afisher


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buddikaman's Avatar
Old (#1)
Finished this guy today, looking for some feedback! Thanks!



-Buddikaman-

Last edited by buddikaman; 04-06-2008 at 12:57 AM..
Offline , triangle, 307 Posts, Join Date Jan 2005,  
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Sa74n's Avatar
Old (#2)
nice work. looks very tf2
did you make a shadow model as well? looks more like something generated by the compiler
Henning R. Horstmann
Freelance Environment Artist
www.envart.com
Offline , triangle, 494 Posts, Join Date Oct 2004, Location Kiel, Germany Send a message via ICQ to Sa74n  
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aesir's Avatar
Old (#3)
looks great, but you need to hurry up and finish the level so I can play it.

I've got about 200 hours in TF2 right now so theres no doubt I'll see it when servers start running it
Offline , veteran polycounter, 3,930 Posts, Join Date Nov 2004, Send a message via AIM to aesir  
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rooster's Avatar
Old (#4)
no crits... maybe a tiny bit of shadow between the bandages and the material just to make them pop a little.. but nothing much. sweet
www.redprodukt.com
Rich Make Game! twitter: @RichMakeGame
"You can't edit nothing"
Offline , Counter of Polys™, 6,428 Posts, Join Date Dec 2004, Location Newcastle, uk  
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MoP's Avatar
Old (#5)
nice job matching the style, works very well!
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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Joshua Stubbles's Avatar
Old (#6)
Fit's the style really well - nice work
[vassago] env artist, Turn10 Studios
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Offline , Moderator++, 6,236 Posts, Join Date Nov 2004, Location Richmond, TX Send a message via ICQ to Joshua Stubbles  
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Rhinokey's Avatar
Old (#7)
great job on the bench
"to tell you the truth other places were way harsher and ones of maximum rudeness."
Offline , veteran polycounter, 2,606 Posts, Join Date Jun 2005,  
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Soccerman18's Avatar
Old (#8)
Looks nice. I think the texture on the weights should put less emphasis on the edges of the model, never seen a weight with flat sides. Also I think you should rotate one 45 on each side a bit more, epecially on the right side, kinda obvious that you duplicated the model.
Offline , polygon, 566 Posts, Join Date Oct 2004, Location IL  
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Rhinokey's Avatar
Old (#9)


i like the faceted weight design, looks better than trying to force it to look round when it will have the low poly shape
"to tell you the truth other places were way harsher and ones of maximum rudeness."
Offline , veteran polycounter, 2,606 Posts, Join Date Jun 2005,  
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Jeff Parrott's Avatar
Old (#10)
HAHA that's a great job at matching the art style.
Offline , veteran polycounter, 2,925 Posts, Join Date Oct 2004, Location Orlando, FL Send a message via AIM to Jeff Parrott Send a message via Skype™ to Jeff Parrott  
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Soccerman18's Avatar
Old (#11)
Whoa, never seen ones like those, pretty sweet. And you don't have to worry about them rolling over your foot.
Offline , polygon, 566 Posts, Join Date Oct 2004, Location IL  
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The_Kozmonaut's Avatar
Old (#12)
The only thing is those hexagonal weights or w/e they are, are covered in rubber. I really dont know if there are metal weights with hard edges. Either way, I think the model looks great and I dont think the faceted look takes away from anything.
Offline , spline, 181 Posts, Join Date Dec 2007, Location Chicago  
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Unleashed's Avatar
Old (#13)
As others have said, it really does fit the style of TF2. However my one gripe is that the bar probably wouldn't bend with only (what I assume is around) 300lbs. Now if you doubled it sure
Offline , triangle, 262 Posts, Join Date Nov 2004, Location washington dc  
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timwiese's Avatar
Old (#14)
Great job, matches the TF2 style very well. Although I do agree that the bar wouldn't bend that much with only 300lbs on it, but the style of TF2 is exaggerated in a sense so the exaggerated bend of the bar makes it fit the TF2 style.
Offline , spline, 220 Posts, Join Date Apr 2007, Location Acton, MA Send a message via AIM to timwiese  
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