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created Second Life Builders
on 04-05-2008 07:44 AM
Hi all, any Second Life Builders here? I just started working in Second Life as a builder, first started learning in public sand boxes and climbed my way up and finally have 2 stores and finally my very first SIM! If you already tried Second Life, do you consider it a game, not a game or a mix of game and social 3D chat? What are your thoughts? If you are building in Second Life, how do you feel about the tools about workflow?
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, null,
5 Posts,
Join Date Apr 2008,
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imo i think its BIG BORING.. but thats just my opinion
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, card carrying polycounter,
1,914 Posts,
Join Date Oct 2004,
Location munich, germany
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I have a first life. That's hard enough to maintain :poly107:
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, veteran polycounter,
4,858 Posts,
Join Date Nov 2004,
Location Redmond, WA
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if you could import custom models I'd be all over it, but i had a look at the creation system and that was enough to put an end to my curiosity
I had a stroll round the place and everything I saw looked pretty offensive to the eyes
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, insane polycounter,
5,447 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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Quote:
Originally Posted by rooster
if you could import custom models I'd be all over it, but i had a look at the creation system and that was enough to put an end to my curiosity
I have imported models, its done a little differently than the standard way. They call them Sculpts or Sculpties ..the inventor of this used Maya.
Anyway, took me seven tries to really understand what Second Life is really all about. Really hated it the first few tries.
I had a stroll round the place and everything I saw looked pretty offensive to the eyes
What you mean? Visually or something else? Explain please..
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, null,
5 Posts,
Join Date Apr 2008,
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I was a beta tester in Second Life before it was released. It was fun and had a lot of potential. The ability to create, texture, script and interact with items in game was, at the time, a new experience. After it was opened to the public, things began to change as expected. More people, more visually unappealing junk scattered through all the crash prone servers. Linden then gave out free accounts to beta testers. I gave it another look, and nothing had improved. Once free accounts were opened to all, everything took a nose dive. What was once a fun world of endless possibilites now became a world of porn, furries, raves, fetishes, and endless shops tailored towards them. A focus on an in game economy. Servers are scattered with objects that follow no design principles. It's not a game anymore. Second Life is now an Online Landfill, and a haven for those with no first life. A 3D Myspace.
Years after its release...its network code is still shitty. You still fly into invisible walls. Stuttering framerates are frustrating when navigating. And the poser models are hideous.
Last edited by ElysiumGX; 04-05-2008 at 09:59 AM..
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, veteran polycounter,
4,019 Posts,
Join Date Oct 2004,
Location Austin, TX
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ya I tried it and the fact u had to use there tools to make things... was lame. And how buildings often were like floating walls or floors made it look stupid. IF it looked like a real city where u could import ur own crap, then it be cool
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, triangle,
316 Posts,
Join Date Nov 2007,
Location New Jersey
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I think the in-game tools are for content control. And the objects you create cost you based on their complexity. If anyone was allowed to import their own objects, the game would be worse. Second wasn't made for 3D artists.
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, veteran polycounter,
4,019 Posts,
Join Date Oct 2004,
Location Austin, TX
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I got tired of cock bombing second life long ago.
It grows boring, even while griefing.
You're gonna carry that weight.
(I've been here since I was 12, and haven't contributed anything worthwhile?)
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, card carrying polycounter,
1,964 Posts,
Join Date Nov 2004,
Location Anywhere
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yeah i mean visually everything was a hodge podge of mess, stretched textures and pretty bad animation.. sorry dont want to put a downer on the thread 
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, insane polycounter,
5,447 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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My SL name is Ysg Leviathan and I log in many once every 2 years to see how everyone's doing and maybe fly around to see if I discover any cool builds which are few and far between nowadays.
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, veteran polycounter,
3,588 Posts,
Join Date Oct 2004,
Location Acton, MA
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Had fun for quite a time in there, and bad art ohh well its not made be serious game artists...
Anyway i started when they just started to give out free accounts things where still fun , but
gone down very fast, now its a big drama hell with people calling them self VIP, MASTER and so
on, just yuk. And the tools are just so darn limiting the more you work with it and sculpts no talk
about this bs just a lame excuse from Linden lab to avoid adding real meshes.
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, line,
70 Posts,
Join Date Apr 2005,
Location Germany
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Lolz. This is awesome. At first, i had no idea what second life was. But my friend explained to me what it was, and how it got taken over by some furries...
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, line,
81 Posts,
Join Date Feb 2008,
Location Interwebs
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I've got a couple of friends on the dev team who have tried to convert me but I can't stand that they don't allow you to import models. Their Sculpties are ridiculously unwieldy, and to get something that looks comparable to a modern game mesh you wind up using 8x-9x the amount of triangles.
It's a cool concept, but it doesn't interest me as much as it should.
And then of course, there's the whole ridiculous internet underbelly that thrives there. I'm not really interested in flying around uglyville to find a bunch of people that pretend they're baby foxes or something and want to e-hump each other.
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, polycounter,
974 Posts,
Join Date Aug 2006,
Location Champaign, IL
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I wanted to find out what it was a while ago so I downloaded it and messed around for a few hours. As soon as I realised that there was no way to import my own meshes it lost all its appeal and the community that was on there was just too wierd. I like my first life, second life doesnt offer me anything impressive as a game and as a social networking application its much more unwieldy than something like facebook. So it has a long way to go but its a nice prototype I guess.
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, veteran polycounter,
2,694 Posts,
Join Date Feb 2007,
Location UK cheltenham
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Quote:
Originally Posted by Kraftwerk
Had fun for quite a time in there, and bad art ohh well its not made be serious game artists...
I somewhat agree to that...because anybody can get a free account you will see alot of newbies just starting to build and at the end we see alot of junk. However, there's also Pro builders there too! Architects as well. Alot of collaboration on pro projects going on there, you just have to look in the right place. For the most part the Mainland to me still looks trashy, but try visitng the private estates, those look clean.
As we speak, Linden started a new project "Public works" in which they hire the best builders to cleanup the mainland and start organizing the visuals as most of us expect it to be. Collaboration is a BIG benefit in SL really. Alot has changed is continuing to change. One example is the new Windlight viewer they licensed and the new server architecture rolling in that runs Havoc Physics.
Anyway i started when they just started to give out free accounts things where still fun , but
gone down very fast, now its a big drama hell with people calling them self VIP, MASTER and so
Hahaha, I saw many of those, espcially in the public sand boxes. They call them Griefers, their job of making everyone's life miserable. Only happens on unsafe zones.
One time I had a pink rabbit AV 1/2 human with rabbit head come to my estate, had a bloodly face. Along with him came his buddy like a Lord of the Rings outfit and sword. What they didn't know was I was the owner of the estate, but they were looking for little girls. They felt they had all the power and just welcomed them there until the rabbit tried eating me, so I enabled my ultimate power onto them, yayaya dramatic ending...hahahaha
on, just yuk. And the tools are just so darn limiting the more you work with it and sculpts no talk
about this bs just a lame excuse from Linden lab to avoid adding real meshes.
I feel the same say, but at the end understand why they do that. Like all web techologies they need to keep file sizes low. In the sense of sculpties, basicly its an image, thats all. Compare that to a mesh...
On the other hand I have already imported polys/meshes into SL....the drawback however is that every face counts as one prim, so if you have a high poly mesh then you will certainly exceed the limits of what the parcel/land supports.
Believe me but people have done some incredible work with sculpties. From WOW characters to amazing cool structures....
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Quote:
Originally Posted by Wej
Lolz. This is awesome. At first, i had no idea what second life was. But my friend explained to me what it was, and how it got taken over by some furries...
HAHAHAHAHAHA, NICE ONE!!
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Last edited by Unrealprojects; 04-07-2008 at 03:15 PM..
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, null,
5 Posts,
Join Date Apr 2008,
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