Author : polygoo


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osman's Avatar
Old (#1)
UPDATE: May 19,2008:
(not sure if this is ok, but im posting my xna game progress)
Ok I decided that I'd spend the little time I have learning programming( for fun ) and this is the result of couple of days programming in c# and xna:.
Im hoping to create a 2d physics co-op game with it. So the 2player will need to help each other out by boosting into the air or throwing ropes and pulling up. Or standing and activating certain physics objects so that the other gets lifted up. Or perhaps some catapult mechanism, so player one shoots player 2 into the air. And also the player should be able to form a ball, and roll over enemys. Anyways, here's what I have so far.




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Since I dont have a lot of time to do 3d because of school, I will be creating 1 or 2 texture everyday and whenever I do have a bit more time, ill create some small models.

Here are the ones I did in the last couple of days:
( The textures are 1024x1024 with normal maps and they are tilable, if anyone wishes to use them then I will email or upload it somewhere).







C&C is welcome as always.

Last edited by osman; 05-18-2008 at 05:12 PM..
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Ferg's Avatar
Old (#2)
these look pretty good, would love to give you some crits, you should post up the flats for these materials for maximum crit potential
Ted Lockwood | Character Artist
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osman's Avatar
Old (#3)
Ok, thanks, will upload them tomorrow.
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osman's Avatar
Old (#4)
resized them to 512




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osman's Avatar
Old (#5)
The one for today, im not happy at all, the contrast has to be toned down imo, and the normal has too much noise/detail. CC welcome.


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Old (#6)
Updated my original post.
This is the .exe for my little 2d engine(needs xna runtimes etc)
http://rapidshare.com/files/11592232...usCAM.rar.html
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Old (#7)
New video, the map editor is working now
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