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created Sketchbook: Sarccy
on 03-25-2008 05:55 PM
 Trying to think of something to model.
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66 Posts,
Join Date Jun 2006,
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created Re: Sketchbook: Sarccy
on 03-25-2008 06:05 PM
i like the silhouette your getting with the head and the arm, nice little hand concept but i think the body is still kind of like a blob. but its a good start work with it.
"I hope you are plagued with dissatisfaction your entire life." - Robert Norman Ross
Mine Portfolio
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created Re: Sketchbook: Sarccy
on 03-25-2008 06:56 PM
Some progress, I am going to bed now.

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66 Posts,
Join Date Jun 2006,
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created Re: Sketchbook: Sarccy
on 03-25-2008 09:13 PM
omg sux get a job u bum
You're gonna carry that weight.
Steam:HonkyPunch
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, card carrying polycounter,
2,491 Posts,
Join Date Nov 2004,
Location Anywhere
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 Can I get some crits I wanna get better at this coloring process, so if you could make me cry that would be great.
Last edited by Sarccasmm; 04-03-2008 at 08:52 PM..
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66 Posts,
Join Date Jun 2006,
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looks like you've got a good grasp on it so far man. I'm workin on the same thing. Try pushing your highlights and shadows more (something I have to repeat to myself constantly), and try playing with single and dual light sources. It may sound tough, but I actually find it easier to have a couple lights to manage, then I know exactly what kind of lighting I've got and I'm not just trying to even out a weird ambient effect over the whole form.
If you really want to get some good tips, head on over to the conceptart.org forums and check out the four and five star rating sketchbooks, a lot of those guys show their workflow in there. And they fucking rock all kinds of socks. I learned a lot by trolling through there.
And, of course, paint and post more!! ~!!!! AAAHHHHHGHGHDJKHksnsdm,fnsadv
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, card carrying polycounter,
2,160 Posts,
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Location seattle
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Some progress...
Last edited by Sarccasmm; 04-03-2008 at 05:08 PM..
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66 Posts,
Join Date Jun 2006,
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 quicky. still practicing at the entire drawing thing ya' know.
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66 Posts,
Join Date Jun 2006,
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Here is the model of the thing jimmies said I made, I tryed, it's still not done, I just stoped working on it. Crits welcomed big time....Help me.

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66 Posts,
Join Date Jun 2006,
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Some more progress. Crits plzzz.

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66 Posts,
Join Date Jun 2006,
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I like it.
Better than what i've ever made
ever
You're gonna carry that weight.
Steam:HonkyPunch
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, card carrying polycounter,
2,491 Posts,
Join Date Nov 2004,
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Just wondering if you guys could suggest a good head modeling tutorial?
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66 Posts,
Join Date Jun 2006,
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wow, that's amazing!
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, veteran polycounter,
2,701 Posts,
Join Date Feb 2006,
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Been working on a head, crits would be really nice.

and it was made from Jimmies head he drew for me

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66 Posts,
Join Date Jun 2006,
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Small update, Crits please.

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66 Posts,
Join Date Jun 2006,
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i dont know about a head modeling tutorial. but look around at other artist's wireframes and study what they did.
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68 Posts,
Join Date Feb 2008,
Location dallas
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hey buddy! I don't know if this will help, as I am still learning as well.
But I do know that right now you're geometry is pretty sloppy.
You want your polys to flow with the form of face.

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40 Posts,
Join Date May 2008,
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Bah! I can never finish anything, but heres a drawing. 
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66 Posts,
Join Date Jun 2006,
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Bah, I am determined to finish something now, here something old ,but I must finish it!
Some crits would be appreciated, paint overs, whatever, I want them.
Bah, sorry no concept lost it, so maybe just show me better polyflow?

Last edited by Sarccasmm; 07-18-2008 at 10:04 PM..
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anyone?
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Bravo
You're gonna carry that weight.
Steam:HonkyPunch
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, card carrying polycounter,
2,491 Posts,
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I tried to make something almost EXACTLY like that when I stated doing 3d, except yours has WAY cooler proportions.
mine had some wak teletubby proportions.
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, card carrying polycounter,
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Er, update sorta. Crits would be much appreciated and I also remembered, it's jimmies first post for the concept.

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66 Posts,
Join Date Jun 2006,
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let's see some texturing 
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594 Posts,
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Bah, does anyone have any different methods of uv mapping, or is making quick planar maps, and vertex welding my best option.
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66 Posts,
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