Author : polygoo


Reply
Reply
 
Thread Tools Display Modes
Joel Fällbom's Avatar
Old (#1)



This is my test model for a school project, so the programmers can test how well it works with the engine and so on.




About 2800polys, 1024 colour and normal map.

Its not based on any current model of the humvee, its more of my own design. Please feel free to give suggestions and so on [img]/images/graemlins/smile.gif[/img] . Have in mind that this is my second more serious model xD.
Offline , null, 21 Posts, Join Date Mar 2008, Location Sweden  
   Reply With Quote

Ged's Avatar
Old (#2)
nice model, could do with much more texture work and a good specular ?
Offline , veteran polycounter, 3,903 Posts, Join Date Feb 2007, Location UK cheltenham  
   Reply With Quote

Joel Fällbom's Avatar
Old (#3)
Yes i do agree (:, i'm going to make the texture alot more muddier and torn and a spec is planed, since the engine supports it and it needs to be tested (:
Offline , null, 21 Posts, Join Date Mar 2008, Location Sweden  
   Reply With Quote

dejawolf's Avatar
Old (#4)
so i saw the title "humvee" and i started wondering if someone had made a nice looking model of a humvee.
and then you rape my eyes with this...
http://www.real4wd.com/content/kids-color.asp
is these line drawings not good enough for you to make an at least reasonably accurate humvee?
http://www.wuerzburg.healthcare.hqusareu...m_on_Humvee.jp g
http://www.mapn.ro/fotodb/albums/2006111...or_militari.jpg
Offline , dedicated polycounter, 1,751 Posts, Join Date Nov 2004, Location Norway  
   Reply With Quote

Joel Fällbom's Avatar
Old (#5)
I'm a rapist : D. No but as i said, its my own design [img]/images/graemlins/tongue.gif[/img], but i agree, i can follow the drawings more.
Offline , null, 21 Posts, Join Date Mar 2008, Location Sweden  
   Reply With Quote

Tumerboy's Avatar
Old (#6)
Dejawolf that seems awefully uncalled for. I think he did a decent stab for a first run. I agree it could use some work but it certainly didn't "rape my eyes" like some things posted on these forums.
-Nick
-Portfolio-
Offline , veteran polycounter, 2,695 Posts, Join Date Jan 2007, Location San Jose, CA Send a message via AIM to Tumerboy  
   Reply With Quote

ImSlightlyBored's Avatar
Old (#7)
wow someones got some issues regarding humvees it'd seem...

Good model, I agree about the paintjob though, but if its only a test model...

there seems to be an arbitrary dent on the back panel mind, it looks like a smoothing error from it being flipped?
VFX Artist
2011 Reel
Offline , polygon, 679 Posts, Join Date Aug 2007, Location London, UK  
   Reply With Quote

Ozymandias's Avatar
Old (#8)
I would say there are some details you are missing in the normal map. You could add some more rivets on the front side panels by the wheel well, on the bottom side under the doors, as well as the vents on the hood. There are some other details, but if you look at some good reference I'm sure you'll see them.
I don't wanna cram pimpage...
Trying to again be an Environment Artist
Offline , triangle, 314 Posts, Join Date Jan 2005, Location South Carolina Send a message via AIM to Ozymandias  
   Reply With Quote

Jesse Moody's Avatar
Old (#9)
WOW Dejawolf...seriously WTF!!!

I hope you get kicked in the balls today by some random stranger cause that comment was fucked up.

Anyways...Joel welcome to the forums.

Not a bad first stab. Could use more work but still if it's just a quick mesh and texture to test in engine then I would say it is good enough.

Boosting up surface detail, dirt, scratches, rivets, etc will add a lot to this baby.

Looking forward to more in the future...
Offline , Moderator, 4,637 Posts, Join Date Sep 2006, Location Santa Monica, CA Send a message via AIM to Jesse Moody Send a message via MSN to Jesse Moody Send a message via Yahoo to Jesse Moody  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch