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created Sketchbook: Inkfish
on 03-17-2008 02:10 PM
Here it goes, I'm a mostly 2d-guy trying to learn some 3d. I'm still taking some baby steps, so please give C&C. I've done some models before, but mostly some highpoly stuff.
[edited images into another post]
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, spline,
154 Posts,
Join Date Aug 2007,
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created Re: Sketchbook: Inkfish
on 03-17-2008 02:36 PM
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, spline,
154 Posts,
Join Date Aug 2007,
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created how i stopped worrying and learned to love UBBCode
on 03-17-2008 02:48 PM
a concept for a custom head model in Unreal Tournament III (i'll try to start making this soon)
a concept for a space nazi

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, spline,
154 Posts,
Join Date Aug 2007,
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created Re: how i stopped worrying and learned to love UBB
on 03-17-2008 02:54 PM
great work man,
that nazi concept looks awesome, only the hands and lowerlegs need a bit more work.
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, card carrying polycounter,
2,451 Posts,
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Location Stockholm
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created Re: how i stopped worrying and learned to love UBB
on 03-18-2008 03:34 PM
Thanks for the kind words Rens, and for the heads up on the nazi concept. I'll try to fix him up after i've finished with the UT III head.
Here is a wip screenshot of the skull.

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, spline,
154 Posts,
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created Re: how i stopped worrying and learned to love UBB
on 03-18-2008 06:09 PM
cool stuff!
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, card carrying polycounter,
2,181 Posts,
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Location Irvine Ca
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created Re: how i stopped worrying and learned to love UBB
on 03-19-2008 02:52 PM
Thanks man [img]/images/graemlins/smile.gif[/img]

photo study
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, spline,
154 Posts,
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created Re: how i stopped worrying and learned to love UBB
on 03-19-2008 09:20 PM
Space Nazi is ace!
-caseyjones
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, veteran polycounter,
3,866 Posts,
Join Date Feb 2005,
Location Malmö, Sweden
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created Re: how i stopped worrying and learned to love UBB
on 03-20-2008 02:05 PM
Really dig that Space Nazi. Very nice.
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, polygon,
709 Posts,
Join Date Apr 2005,
Location Minas Gerais - Brasil
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created Re: how i stopped worrying and learned to love UBB
on 03-24-2008 01:39 PM
thanks caseyjones and Lampoly! [img]/images/graemlins/smile.gif[/img]
normal, diffuse and a spec.

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, spline,
154 Posts,
Join Date Aug 2007,
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created Re: how i stopped worrying and learned to love UBB
on 03-25-2008 11:03 AM
Love all your sketches.
With your low poly skull there i would look out for how much detail you have packed inside the eyes. You might be able to get away with ripping out the last 3 rings and using those polys to round out the top of of the skull and maybe some on the cheeks.
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, polygon,
728 Posts,
Join Date Oct 2004,
Location Montreal, QC
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created Re: how i stopped worrying and learned to love UBB
on 03-25-2008 03:05 PM
hanks for the kind words and for the crit on te skull, ill have to learn more efficient topology construction. If you have some suggestions I would really like to check them out [img]/images/graemlins/smile.gif[/img]
Here's a concept for my next model, hopefully i get to start doing it soon. Crits about the design etc. are really welcome as usual [img]/images/graemlins/smile.gif[/img]

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, spline,
154 Posts,
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created Re: how i stopped worrying and learned to love UBB
on 03-26-2008 03:23 AM
nice dinosaur, the front leg looks a little off balance and the legs almost look like theyve been plugged into holes in the flesh if you know what I mean?
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3,919 Posts,
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Location UK cheltenham
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created Re: how i stopped worrying and learned to love UBB
on 03-26-2008 03:10 PM
thanks for the crits Ged! Here's a revamped version

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, spline,
154 Posts,
Join Date Aug 2007,
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created Re: how i stopped worrying and learned to love UBB
on 03-26-2008 04:28 PM
wow thats very different from the first sketch, what references are you using for this? the front leg has now become an arm, but the arm does perhaps look a little bit too human now. Dont take my crits as anything special though, Im not an expert, rather check your references.
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, veteran polycounter,
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created Re: how i stopped worrying and learned to love UBB
on 03-26-2008 08:25 PM
Loving them all! Will keep on eye on that thread for sure.
Can't go wrong with Parasaurolophuses. Best dinos ever!
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, veteran polycounter,
4,992 Posts,
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created Re: how i stopped worrying and learned to love UBB
on 03-27-2008 01:46 PM
ged: yeah, that version went kinda overboard, had to do some major tweaking. Luckily i was corrected by a kind person on other boards (thank god, because i'm dying to start doing this and prob. would have gone with that version.) And thanks for the crist for you too, it really helps. And as for the reference i have 10 ish pictures i've found from the net, maybe i should pay them more attention, heh [img]/images/graemlins/smile.gif[/img]
pior: Whoa, thanks man! That means really much for me because i've checked out your site dozens of times for inspiration and eye candy.
Here's a new version

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created Re: how i stopped worrying and learned to love UBB
on 03-28-2008 04:42 PM
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, spline,
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created Re: how i stopped worrying and learned to love UBB
on 03-29-2008 06:09 AM
first the good things, i like the shading of your concept and i like the feet in your mode pretty much, but the balance of the para is pretty off and also is the silhouette, try to work more with the reconstructed skeletons, you can find dozens of images on the net, the flow of his spine is really strange and his neck is way too loong or the flesh around is too thin.
You could also try to find the images of that hadrosaur they found mummified to get a better knowledge of the volumes those dinosaurs had.If you don't find enough material i've got dozens on images and also did that one quite a while back.
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3,279 Posts,
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Location Berlin Germany
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Thanks for the awesome crits SEKNeox, i tried to incorporate them into my model. If you have some ref you could give me i would be grateful. The ones i've found so far have varied in quality and volumes quite a bit.
Here's the current iteration, i'm not quite sure about the placement of the front legs now that i look at it.

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154 Posts,
Join Date Aug 2007,
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revising some issues, sorry about the sloppy edge flow, heh  Still need to work on the silhouette more...

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154 Posts,
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i don't have my reference here, right now i only have an old model, will upload my references asap
http://polyphobia.de/nonpublic/muddles/para_06.jpg
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, veteran polycounter,
3,279 Posts,
Join Date Sep 2006,
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If you have the time to post the ref you mentioned I would be grateful to see them. The model you posted looks really nice too, i can't wait to get to the sculpting stage with mine

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, spline,
154 Posts,
Join Date Aug 2007,
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its a good start, but your mesh looks messy,
the more polys you have, the harder it gets to get everything in the right place
to smooth these wires out, try the relax tool, takes a bit to figure out how to apply it, but it works really nice
edit poly > vertex mode > select some > relax
goodluckz
Last edited by Rens; 04-03-2008 at 02:54 PM..
Reason: rable rable rable
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, card carrying polycounter,
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http://polyphobia.de/nonpublic/para/
thought i had more, but hopefully some of it will help
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, veteran polycounter,
3,279 Posts,
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