Author : afisher


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Inkfish's Avatar
Old (#1)
Here it goes, I'm a mostly 2d-guy trying to learn some 3d. I'm still taking some baby steps, so please give C&C. I've done some models before, but mostly some highpoly stuff.

[edited images into another post]
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Inkfish's Avatar
Old (#2)




Speedies
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Inkfish's Avatar
Old (#3)
a concept for a custom head model in Unreal Tournament III (i'll try to start making this soon)


a concept for a space nazi
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Rens's Avatar
Old (#4)
great work man,

that nazi concept looks awesome, only the hands and lowerlegs need a bit more work.
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Inkfish's Avatar
Old (#5)
Thanks for the kind words Rens, and for the heads up on the nazi concept. I'll try to fix him up after i've finished with the UT III head.

Here is a wip screenshot of the skull.
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Josh_Singh's Avatar
Old (#6)
cool stuff!
Josh Singh 3d Artist
Joshsingh.net
My Art Dump
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Inkfish's Avatar
Old (#7)
Thanks man [img]/images/graemlins/smile.gif[/img]


photo study
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Emil Mujanovic's Avatar
Old (#8)
Space Nazi is ace!

-caseyjones
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Dado Almeida's Avatar
Old (#9)
Really dig that Space Nazi. Very nice.
Dado Almeida - Illustrator & Concept Artist
Portifolio | Blog
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Inkfish's Avatar
Old (#10)
thanks caseyjones and Lampoly! [img]/images/graemlins/smile.gif[/img]

normal, diffuse and a spec.
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dur23's Avatar
Old (#11)
Love all your sketches.

With your low poly skull there i would look out for how much detail you have packed inside the eyes. You might be able to get away with ripping out the last 3 rings and using those polys to round out the top of of the skull and maybe some on the cheeks.
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Inkfish's Avatar
Old (#12)
hanks for the kind words and for the crit on te skull, ill have to learn more efficient topology construction. If you have some suggestions I would really like to check them out [img]/images/graemlins/smile.gif[/img]


Here's a concept for my next model, hopefully i get to start doing it soon. Crits about the design etc. are really welcome as usual [img]/images/graemlins/smile.gif[/img]
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Ged's Avatar
Old (#13)
nice dinosaur, the front leg looks a little off balance and the legs almost look like theyve been plugged into holes in the flesh if you know what I mean?
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Inkfish's Avatar
Old (#14)
thanks for the crits Ged! Here's a revamped version
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Ged's Avatar
Old (#15)
wow thats very different from the first sketch, what references are you using for this? the front leg has now become an arm, but the arm does perhaps look a little bit too human now. Dont take my crits as anything special though, Im not an expert, rather check your references.
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pior's Avatar
Old (#16)
Loving them all! Will keep on eye on that thread for sure.
Can't go wrong with Parasaurolophuses. Best dinos ever!
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Inkfish's Avatar
Old (#17)
ged: yeah, that version went kinda overboard, had to do some major tweaking. Luckily i was corrected by a kind person on other boards (thank god, because i'm dying to start doing this and prob. would have gone with that version.) And thanks for the crist for you too, it really helps. And as for the reference i have 10 ish pictures i've found from the net, maybe i should pay them more attention, heh [img]/images/graemlins/smile.gif[/img]

pior: Whoa, thanks man! That means really much for me because i've checked out your site dozens of times for inspiration and eye candy.


Here's a new version
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Inkfish's Avatar
Old (#18)
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Neox's Avatar
Old (#19)
first the good things, i like the shading of your concept and i like the feet in your mode pretty much, but the balance of the para is pretty off and also is the silhouette, try to work more with the reconstructed skeletons, you can find dozens of images on the net, the flow of his spine is really strange and his neck is way too loong or the flesh around is too thin.
You could also try to find the images of that hadrosaur they found mummified to get a better knowledge of the volumes those dinosaurs had.If you don't find enough material i've got dozens on images and also did that one quite a while back.
bonus vir semper tiro.

Steffen 'Neox' Unger
It's Airborn Baby!

freelance 3d artist
for hire
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Inkfish's Avatar
Old (#20)
Thanks for the awesome crits SEKNeox, i tried to incorporate them into my model. If you have some ref you could give me i would be grateful. The ones i've found so far have varied in quality and volumes quite a bit.

Here's the current iteration, i'm not quite sure about the placement of the front legs now that i look at it.
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Inkfish's Avatar
Old (#21)
revising some issues, sorry about the sloppy edge flow, heh Still need to work on the silhouette more...
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Neox's Avatar
Old (#22)
i don't have my reference here, right now i only have an old model, will upload my references asap

http://polyphobia.de/nonpublic/muddles/para_06.jpg
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Inkfish's Avatar
Old (#23)
If you have the time to post the ref you mentioned I would be grateful to see them. The model you posted looks really nice too, i can't wait to get to the sculpting stage with mine
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Rens's Avatar
Old (#24)
its a good start, but your mesh looks messy,

the more polys you have, the harder it gets to get everything in the right place
to smooth these wires out, try the relax tool, takes a bit to figure out how to apply it, but it works really nice

edit poly > vertex mode > select some > relax


goodluckz

Last edited by Rens; 04-03-2008 at 02:54 PM.. Reason: rable rable rable
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Neox's Avatar
Old (#25)
http://polyphobia.de/nonpublic/para/
thought i had more, but hopefully some of it will help
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