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created SketchBook: CrazyMatt
on 03-16-2008 11:31 AM
My sketchy sketch sketch :P

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jpg[/img]
Last edited by CrazyMatt; 05-22-2009 at 05:55 PM..
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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created Re: SketchBook: CrazyMatt
on 03-16-2008 02:14 PM
BEEFCAKE! Jk, pretty cool man.
Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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, dedicated polycounter,
1,357 Posts,
Join Date Feb 2007,
Location Denver, Colorado
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created Re: SketchBook: CrazyMatt
on 03-19-2008 06:18 PM
thanks mate [img]/images/graemlins/smile.gif[/img]
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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Alrighty another update, this one is a wip head sculpt i'm doing of "Christian bale". Also have a thread on ZBrushCentral showing it, hoping some crits even may be given. 
Last edited by CrazyMatt; 05-22-2009 at 05:55 PM..
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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and the last I did for the bale head
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Last edited by CrazyMatt; 06-13-2009 at 11:44 AM..
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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Nice sculpting skills. I like the way you have done the eyes on your models.
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, spline,
171 Posts,
Join Date Nov 2008,
Location United Kingdom
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Finally i've found my nitch for 3d Studio Max! (After owning a legit copy of it for a while, it's become more apparent to me that I should give up Maya and go for the gold to get the work done quicker!) 
-- Anyway..
So i've quickly sculpted from my first Max art work (base bust head) and messed with polytools somewhat and figured i'd do a doodle again today. So the thing I came up with was a Melted face fellow. Not sure as to why, but thought it would be neat and be somewhat different). Take a look>
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Last edited by CrazyMatt; 05-22-2009 at 05:55 PM..
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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Some recent stuff i've been doing for No More Room In Hell and Insurgency.
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Enjoy! :P
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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Something else i've been doing for a project "Casus Belli" on the Cryengine2 www.FrenchTouchStudio.com
Model, texture, rig, and exported these new arms ingame.
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Last edited by CrazyMatt; 06-15-2009 at 03:22 AM..
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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that second hand pic looked like a photo!
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nice new work 
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, veteran polycounter,
3,900 Posts,
Join Date Feb 2007,
Location UK cheltenham
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Thanks guys!,
also here's an additional pic of the gloves themselves a bit better
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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interesting- are the sleeves optimized scan data??
the topology differential from the arms to hands looks like they resulted from two entirety different creation processes. Not that that's a bad thing- end product looks pretty convincing
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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Doing a little something different this time.
As a person who loves music a bunch and the band 311. I've been thinking about sculpting the band as a whole in Zbrush and later have some use for possibly a 3D piece to illustrate.
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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Awesome stuff here! Hey Matt aren't you still working on that Crysis Mod?
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, polygon,
665 Posts,
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Location chicago,il
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Awesome stuff as always matt =)
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, polygon,
686 Posts,
Join Date May 2007,
Location Sao Paulo
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crazy matt has an arm fetish !
....but now, so do i.. sexy arms, matt. Makes me want to reinstall crysis, just so i can ogle the sex arms
You're gonna carry that weight.
Steam:HonkyPunch
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, card carrying polycounter,
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Thanks fellas!
@Konstruct - The sleeves of the arm were a quick zbrush sculpt. Afterwards were decimated using the zbrush plugin & cleaned up in 3ds max. I find that regardless of how the topology exists on mesh that is made to distinguish cloth. Topology can go out of the picture. Because only organic (flesh) are more topology dependent. So in the end results, it's soley dependent on vertex count and skin weights.
@OblastradiusO - Yeah still am there for sure ;) As a matter of fact I got some new arms coming soon for the opposing team side. That are skin based. So no more techy gear in the cryengine  Time to bring on the real flesh!
It's sure been a while since i've posted anything. I can't say though that i've done a whole lot for personal work lately. Since i've been busy learning the in's and out's of the Source engine at work.
But...I managed to squeeze some time out of it all, and had made a new zombie head for one of my coming zombies for No More Room In Hell hl2 mod. Along with a woman character head for something i'm still not sure of what to add it to. :P
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Last edited by CrazyMatt; 08-26-2009 at 05:46 PM..
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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cool head sculpts the eyes are particularly believable, the mouth looks a little odd on this woman but would probably look right with the textures
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, veteran polycounter,
3,900 Posts,
Join Date Feb 2007,
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Quote:
Originally Posted by CrazyMatt
Thanks fellas!
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Really nice work. I especially like this one. The facial anatomy is really believable.
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Thanks- Ged, poopinmymouth 
//
Recently on Zbrush Central I posted up a shot of some of the polypainting I've added to the zombie head. I decided maybe this time around it would be good to at least tilt the head to make it seem less stiff.
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, triangle,
469 Posts,
Join Date Oct 2006,
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Added on some more stuff in my Blog, it's addicting :P
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More can be seen @ my "Blog" link 
Last edited by CrazyMatt; 09-12-2009 at 01:01 PM..
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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Something new, a new zombie for NMRIH. It's a straight viewport capture with standard DX material in Max. Still fixing the weights for export into Source Engine. 
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, triangle,
469 Posts,
Join Date Oct 2006,
Location Denver, CO
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