@Konstruct - The sleeves of the arm were a quick zbrush sculpt. Afterwards were decimated using the zbrush plugin & cleaned up in 3ds max. I find that regardless of how the topology exists on mesh that is made to distinguish cloth. Topology can go out of the picture. Because only organic (flesh) are more topology dependent. So in the end results, it's soley dependent on vertex count and skin weights.
@OblastradiusO - Yeah still am there for sure ;) As a matter of fact I got some new arms coming soon for the opposing team side. That are skin based. So no more techy gear in the cryengine
Time to bring on the real flesh!
It's sure been a while since i've posted anything. I can't say though that i've done a whole lot for personal work lately. Since i've been busy learning the in's and out's of the Source engine at work.
But...I managed to squeeze some time out of it all, and had made a new zombie head for one of my coming zombies for No More Room In Hell hl2 mod. Along with a woman character head for something i'm still not sure of what to add it to. :P