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created Sketchbook: fly_soup
on 02-26-2008 01:37 PM
I'm going back and deleting all of this. Shame on me. Whatevs. The Internet is scary. I don't like the idea of keeping my old art stuff up. It's like an embarrassing childhood photo, but without the nostalgia.
Last edited by fly_soup; 01-22-2013 at 04:27 PM..
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, polygon,
518 Posts,
Join Date Oct 2004,
Location Florida
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created Re: sketchbook: fly_soup
on 03-03-2008 03:44 PM
.
Last edited by fly_soup; 01-22-2013 at 04:17 PM..
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, polygon,
518 Posts,
Join Date Oct 2004,
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created Re: sketchbook: fly_soup
on 03-05-2008 05:02 AM
I went back to this today briefly and adjusted the diffuse map to be less colorful. I didn't mess with this one in PS, aside from cropping it and adding the text.

I'm trying to get the hang of lighting things. I'd like to know which way is stronger, or what I could do differently to make it more effective.
Also: the tri count is 978. For what it is, is that too high?
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, polygon,
518 Posts,
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created Re: sketchbook: fly_soup
on 03-05-2008 05:13 AM
Great stuff man [img]/images/graemlins/smile.gif[/img]. Tri count on the head is a little high but not extreme, it would be easier to tell from the wires. As long as all the polys are doing something for the silhouette its fine.
BTW, WTF is polyviewer+?
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, polycounter,
989 Posts,
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created Re: sketchbook: fly_soup
on 03-05-2008 12:13 PM
Why did you desaturate it so? It looked much better before [img]/images/graemlins/frown.gif[/img]
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, triangle,
300 Posts,
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created Re: sketchbook: fly_soup
on 03-05-2008 03:09 PM
I'm actually liking the original variation of the 'lowpoly creature head'. There's a whole lot more colour variation and it seems more natural. Though the yellow on the scalp sticks out like a sore thumb. Maybe a desaturated version will sit better with it, similar to the one you have on the second variation.
Great stuff, mate.
-caseyjones
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, veteran polycounter,
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created Re: sketchbook: fly_soup
on 03-06-2008 06:01 AM
Cool, thanks for the input. Here's another version of that, with just the yellow part desaturated.( here).
Here's something I started today...

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deleted
Last edited by fly_soup; 01-24-2010 at 06:20 PM..
Reason: deletion
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.
Last edited by fly_soup; 01-22-2013 at 04:17 PM..
Reason: pulled out the full image - there was nothing to it
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, polygon,
518 Posts,
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cool stuff! Love the low poly creature head.
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Last edited by fly_soup; 01-22-2013 at 04:17 PM..
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, polygon,
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Working on this too...

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Last edited by fly_soup; 01-22-2013 at 04:18 PM..
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Last edited by fly_soup; 01-22-2013 at 04:18 PM..
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Quote:
Originally Posted by fly_soup
Here's a low-poly creature head I did. It's lit and rendered in Polyviewer+ (which I just found out about today-- awesome program!), and I screened a heavily blurred contrast-adjusted copy of each render over it in PS to fake a post-bloom (is that kosher?) I was trying to get the lighting to look like those Unreal 3 promo shots of Malcolm.

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That's looking great! Maybe a highlight or detail on the eye as it looks hollow/sunken (it has no detail at all on the left).
The road to hell is paved with good intentions.
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Last edited by fly_soup; 01-22-2013 at 04:19 PM..
Reason: words schmerds
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It's one of these!
I'm going to start it soon, so I'll post some 3d progress of it probably later tonight.
Last edited by fly_soup; 01-13-2012 at 10:23 PM..
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(Deleting some of my old stuff. I guess that's frowned upon, but there were some I really really didn't like.)
Last edited by fly_soup; 01-13-2012 at 10:25 PM..
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(deleted)
Last edited by fly_soup; 01-13-2012 at 10:22 PM..
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. 
Last edited by fly_soup; 01-22-2013 at 04:27 PM..
Reason: side view too
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Last edited by fly_soup; 01-22-2013 at 04:28 PM..
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Man that is creepy as hell... keep it up 
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Last edited by fly_soup; 01-22-2013 at 04:28 PM..
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Last edited by fly_soup; 01-22-2013 at 04:28 PM..
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