I made a promise to myself that I would finish this map and so I've been working on it about 2hrs a day when I can, sometimes going weeks without working on it. We wrapped up crunch at work so I'll be able to hit the 2hr commitment a little more often.
So far I've made 50 props and created 77 texture maps. The blue base is 98% done, and the red base is functional but not detailed.
The locker room below the sub/intel room. There's a stair case leading up to the intel in the center left of this shot. There are also two others on the right side not pictured. I think I've managed to end the engineers single handed strangle hold on the intel room, without making engies useless. Hard class to ballance a map for, that one is...
This is the ships cafeteria. The second spawn room is through that door. Soon to feature its own Soup Salvid and Sanvich Bar.
The condiments and napkin dispenser where my first physics props. At first Col. Mustard did not like being shot, but he's come around.
Lighting looks like it needs to be turned up a bit?
Mid level bridge looking into the blue base, the tug is to the left of this shot.
Upper-most level of the intel room.
The upper left door leads to T hallway with a branch leading to the blue spawn.
The lower left door leads to the hanger/lift and centeral stair case.
The door on the upper right (barely visible) leads to another T, going to the battlements/central stair, and the middle bridge.
Doodling over the top of the red base. Not sure what I'll keep and what I'll cut.
I replaced the turret/board bridge with a AA turret and a cargo container. I had to decompile the cargo container. Then model and texture the inside. I took a page from the 2Fort play book, the center bridge needs cover, snipers where having too much fun =P
The smallest AA turret alternate view/placement.