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created Sketchbook: Tinman
on 02-25-2008 09:56 PM
Start off with some random drawings for my next monster
(feel free to crit if you want)

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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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created Re: Sketchbook: Tinman
on 02-26-2008 02:20 AM
These would be a lot more interesting if we could see where you go with them. Right now they're just blobs, but it could be cool to see whether or not they inspire you to create something you wouldn't have gotten to otherwise, as that's the fun thing with just scribbling away.
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, veteran polycounter,
3,139 Posts,
Join Date Oct 2004,
Location Amsterdam
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created Re: Sketchbook: Tinman
on 02-26-2008 03:07 AM
i like whats going on with those mechanical bits in the second sketch =)
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, polycounter,
963 Posts,
Join Date May 2006,
Location Stockholm
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created Re: Sketchbook: Tinman
on 03-01-2008 10:18 AM
very unusual, thanks for sharing.
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, veteran polycounter,
2,700 Posts,
Join Date Feb 2006,
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created Re: Sketchbook: Tinman
on 03-03-2008 08:26 PM
sketched out a head in zbrush tonight, hadnt done a human in a looooong time
also an excuse to do some more Mental ray rendering trials [img]/images/graemlins/laugh.gif[/img] 
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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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created Re: Sketchbook: Tinman
on 03-04-2008 06:55 PM
ooh fancy!
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Sketchbook: Tinman
on 03-05-2008 08:31 PM
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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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created Re: Sketchbook: Tinman
on 03-05-2008 11:03 PM
Wow cool materials! Did you overlay some mentalray concrete/noice on top of your sculpt to get that look?
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created Re: Sketchbook: Tinman
on 03-06-2008 08:05 PM
The back wall is just MR's architecture shader with a concrete bump applied and the clay is a fast SSS shader w/ a dent for the bump
tryin to work on some anatomy tonight since i'm pretty bad at people:

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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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created Re: Sketchbook: Tinman
on 03-07-2008 11:08 AM
these sculpts have a lot of style, I like how you're pushing for a more traditional clay feel... the renders help that a lot too!
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Sketchbook: Tinman
on 03-07-2008 10:29 PM
Why on earth was my previous set to 'unregistered'? I BROKE THE BOARDS HA!
Anyways thanks for the info, I'll look into that. Would be nice to have slightly more pronounced castshadows tho, atm the blurred shadow blobs make your models appear tiny/maquette scaled. The bigger the object the sharper the shadow!
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, veteran polycounter,
4,937 Posts,
Join Date Oct 2004,
Location Irvine CA
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created Re: Sketchbook: Tinman
on 03-07-2008 11:17 PM
I think the shadows are so soft because i'm using mr_Skyportals to give the illusion of windows giving off light. I might mess with some other lighting set ups. I'm digging max08's new mental ray features with the more physically accurate exposure and junk.
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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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created Re: Sketchbook: Tinman
on 03-09-2008 06:18 PM
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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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created paintover
on 04-04-2008 08:47 PM
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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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ahh man great stuff!
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, Polycount.com Editor,
13,897 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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this ones goin slow

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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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nice, i hope you can get it close to the look of your sketch. Very creepy and unique!
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, polycounter,
963 Posts,
Join Date May 2006,
Location Stockholm
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swamp water trials

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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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sketching a new monster

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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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