Yeah, so it's been a while since I last posted, since school and other misc. distractions have kept me ...well, distracted from DWIII. BUT! I do manage to squeeze in a lot of sketches and whatnot during spare time at school, and I managed to scrape up some time to scan and compile them all yesterday ... then I got distracted by the naming with indian_boy and didn't get to upload them yesterday. Woot. So here it is. Any (constructive) criticism at this point will be welcomed with a lieu of flowers and confetti.

Swords! Aiming for something slender and sleek, sexy, majestic. [1] so far is my favourite out of all of them, and I did a closeup of the hilt decoration in [1B], although I'm positive it can be improved ... [2] [3] and [5] are some other ideas ... and [4] was the original idea. It looked pretty good in the first sketch but after the armor got improved and reworked, it became rather plain.

Shields. The idea was that you can never sneak up behind the people of her race/culture/training without losing something fleshy and important; basically, there would be either daggers or spikes sticking out behind the small buckler ready-to-use in the case of an ambush. [1] & [2]. I like the idea of [2] better, so I used it in some other leisurely sketches as shown in {a} and {b}. Lastly, [3] was another design i came up with; I really liked it, but it doesn't fit the character/style very much ... I decided to throw that in there anyway, just in case.

Armor. [1] [2] & [3] are ideas for helmets, [3] being a more detailed rework of [1]. It looks good, but I still want to put in the 3 ...quail? peacock? feathers (shown in [6]) and it seems like overdoing it ... [4] is for the design on the arm guard, too flamboyant? [5] has nothing new except the skirt/footwear redesign ... I might just scrap it and make a robe-sort of thing, I'll have to test it out. [6] was testing the shield with the general look of the headgears ... not too significant but I threw that in there in case, also.

[X] was a re-amp to the upper-torso armor, and I also threw in [3] from the above helmet concepts to see how it would look. [Y] is of a different angle, and a test on the sincere-and-kind-yet-I-bet-I-can-still-kick-your-ass type of attitude. On the side, I tried out different hawk-like eyes for the character ... {III} and {IV} are softer while {I} and {II} are ... meaner. I prefer the latter, I'll probably try out a few more, or a combination.

AND FINALLY. Just some designs I had to look into for my Design Tech class, and I thought they'd look pretty cool on the armor. I particularly like [6] and the [3] variations.
Yay, that's the end of a really, really long update.
-Lite