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created DS 3dviewer
on 02-11-2008 10:47 AM
I've been working on a 3d viewer for DS homebrew cards. Progress is a bit slow, but it is going nicely. This image shows one of Spaceys TF2 low-poly models. Textures still seem a little bit off, but overall it's looking quite nice.
There's two things I need to do before I release a first version:
- Online conversion to DS format (currently doing this offline)
- Simple file browser, so you can browse your entire card.
It currently only supports triangulated OBJ files, but I'm willing to implement any 3d format I can get specifications for. So far only static models are supported, but I do want to add animation after the initial release.
Downloads:
Version 10
- Use shoulder buttons to switch between file browser and logging
- Touch the screen to rotate the model
- OBJ support only
Version 11
- Hold LEFT and swipe the stylus up and down to zoom
Last edited by Labyrinth; 05-06-2008 at 06:07 AM..
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, vertex,
43 Posts,
Join Date Feb 2008,
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created Re: DS 3dviewer
on 02-11-2008 10:58 AM
Ok, this is damn cool.... *this* would be reason enough for me to get a DS!
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, card carrying polycounter,
2,411 Posts,
Join Date Oct 2004,
Location Cupertino, CA
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created Re: DS 3dviewer
on 02-11-2008 01:42 PM
hot damn. i have a DS and a Micro SD Super Card. this would rock my world.
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, triangle,
481 Posts,
Join Date Oct 2004,
Location Beaverton, Oregon
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created Re: DS 3dviewer
on 02-11-2008 01:45 PM
Nice one [img]/images/graemlins/smile.gif[/img]
Might have to borrow Tully's DS and mess around with this when you release it!
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, Administrator,
11,475 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: DS 3dviewer
on 02-11-2008 01:49 PM
I think .fbx would definitely be a format worth supporting, especially with the issues I've always had getting .obj's out of 3dsmax into other apps.
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, card carrying polycounter,
2,411 Posts,
Join Date Oct 2004,
Location Cupertino, CA
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created Re: DS 3dviewer
on 02-11-2008 01:53 PM
I've never had problems with OBJ out of Max... probably your settings. There are a lot to choose from, and just one or two set to different options can really change the way it's exported.
I agree that FBX would probably be a good format to consider though - it supports bones, animation, vertex weights and all geometry data you might need. Most apps should export it these days, I think.
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, Administrator,
11,475 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: DS 3dviewer
on 02-11-2008 01:55 PM
Please complete this! it looks freaking awesome. For shits and giggles you could work on the md3 format, may help you play back some old q3 models with animations (if they are ds spec that is)
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, triangle,
326 Posts,
Join Date Oct 2004,
Location United Kingdom Staffordshire
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created Re: DS 3dviewer
on 02-11-2008 02:01 PM
hey how do u make custom game disks? is it a normal sd card?
def keep an eye on this
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, triangle,
316 Posts,
Join Date Nov 2007,
Location New Jersey
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created Re: DS 3dviewer
on 02-11-2008 03:38 PM
You'll want an R4 cartridge and an SD micro card
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, vertex,
31 Posts,
Join Date Jan 2008,
Location North Yorkshire, UK
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created Re: DS 3dviewer
on 02-11-2008 04:00 PM
yay this looks cool
what about camera options and mulitple materials, environment artist here, would be nice ====) to get a fps style walking cam option aswell=)
i fancy doing some more ds stuff
anistropic
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, veteran polycounter,
2,964 Posts,
Join Date May 2006,
Location edinburgh
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created Re: DS 3dviewer
on 02-11-2008 07:22 PM
FAT Succes!
I SO CAN'T WAIT FOR THIS. Would be cool to have models span on both screens btw [img]/images/graemlins/smile.gif[/img]
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, veteran polycounter,
3,510 Posts,
Join Date Oct 2004,
Location Irvine CA
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created Re: DS 3dviewer
on 02-11-2008 08:08 PM
[ QUOTE ]
I've never had problems with OBJ out of Max... probably your settings.
[/ QUOTE ]
You've had problems with Max exporting normals in OBJ, just like everyone else. Don't make me quote you.
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, veteran polycounter,
4,019 Posts,
Join Date Oct 2004,
Location Austin, TX
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created Re: DS 3dviewer
on 02-11-2008 08:09 PM
Fantastic!
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, triangle,
281 Posts,
Join Date Aug 2006,
Location VA
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created Re: DS 3dviewer
on 02-11-2008 09:00 PM
I'm in, where do I sign up?
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, spline,
247 Posts,
Join Date Oct 2004,
Location Montreal, QC
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created Re: DS 3dviewer
on 02-12-2008 01:16 AM
sweet stuff! I found another 3dviewer before but didn't get it to work, hope you can make my dreams come true =)
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, polycounter,
822 Posts,
Join Date May 2006,
Location Stockholm
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created Re: DS 3dviewer
on 02-12-2008 01:19 AM
[ QUOTE ]
I agree that FBX would probably be a good format to consider though - it supports bones, animation, vertex weights and all geometry data you might need. Most apps should export it these days, I think.
[/ QUOTE ]
I've done a quick search on this format, and it seems to be some kind of Autodesk proprietary format, although one that's relatively widespread. I wasn't able to find any specs, although there was an SDK on their site. It sounds fairly similar in idea to Collada, although I imagine the execution is very different.
[ QUOTE ]
For shits and giggles you could work on the md3 format, may help you play back some old q3 models with animations (if they are ds spec that is)
[/ QUOTE ]
When I add animations this will probably be my first step. Nice and easy keyframed vertex blending.
[ QUOTE ]
hey how do u make custom game disks? is it a normal sd card?
[/ QUOTE ]
You can buy homebrew cards which look like real DS cards. They often take a microSD card onto which you can load whatever you want. So there's no need to hack your DS or anything like that.
[ QUOTE ]
what about camera options and mulitple materials, environment artist here, would be nice ====) to get a fps style walking cam option aswell=)
[/ QUOTE ]
Thanks for that Shepeiro. I loved your stuff when you pimped it! Multiple materials is already supported as I can load multi-part models. Currently no camera controls, but they are planned at a later stage.
[ QUOTE ]
Would be cool to have models span on both screens btw
[/ QUOTE ]
Do you really think that would be useful? I was thinking of maybe adding a portrait mode, with the file browser on the touchscreen on the right/left, and the model at full height on the other screen. Would work well for characters I imagine, but possibly less so for other kinds of models, so it'd definately be an option. Spanning both screens is certainly possible, but I definately feel it'd be less useful, with the gap and all.
The file browser is up to a usable state at the moment, so pretty much all that's left for the first release is making the conversion happen online rather than offline. Since this involves using floats it may be bit more work than I'm expecting if I need to convert from floating point to fixed point earlier on in the process. I'm hoping to release this version before I'm off to GDC on Tuesday next week.
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, vertex,
43 Posts,
Join Date Feb 2008,
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created Re: DS 3dviewer
on 02-12-2008 02:12 AM
It could be a really cool thing. I am pressed to use it.
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, spline,
227 Posts,
Join Date Aug 2006,
Location Paris / France
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created Re: DS 3dviewer
on 02-12-2008 06:41 AM
I've done a little bit of searching on FBX formats, and it looks like it's not going to be possible to get that onto the DS. Apparently support for using it in game-engines is 'sketchy': http://discussion.autodesk.com/threa...hreadID=492418
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, vertex,
43 Posts,
Join Date Feb 2008,
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created Re: DS 3dviewer
on 02-12-2008 07:32 AM
[ QUOTE ]
I was thinking of maybe adding a portrait mode, with the file browser on the touchscreen on the right/left, and the model at full height on the other screen. Would work well for characters I imagine, but possibly less so for other kinds of models, so it'd definately be an option.
[/ QUOTE ]
I like that idea. Sounds very useful.
I encourage the use of .obj files, and for animations, I suggest looking into perhaps .X or dotXSI.
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, veteran polycounter,
4,019 Posts,
Join Date Oct 2004,
Location Austin, TX
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created Re: DS 3dviewer
on 02-12-2008 07:43 AM
[ QUOTE ]
I'm in, where do I sign up?
[/ QUOTE ]
ditto!
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, Moderator,
4,610 Posts,
Join Date Jan 2005,
Location .jp
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created Re: DS 3dviewer
on 02-12-2008 11:21 AM
The DS fever is on! Great job!
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, polygon,
507 Posts,
Join Date Nov 2004,
Location Århus, DK
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created Re: DS 3dviewer
on 02-12-2008 01:49 PM
Say when and where, I'm there!
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, polygon,
528 Posts,
Join Date Oct 2004,
Location Norway
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created Re: DS 3dviewer
on 02-12-2008 03:26 PM
yay i can see my next next gen project getting shrunk
when are we gonna get it i got some sweet tanks to get on this babe.
i want fat sucsess!
anistropic
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, veteran polycounter,
2,964 Posts,
Join Date May 2006,
Location edinburgh
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created Re: DS 3dviewer
on 02-13-2008 03:09 PM
Awesome project, it could be the most usefull homebrew ever!
Can't wait to test it!
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, spline,
182 Posts,
Join Date Apr 2007,
Location Belgium
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created Re: DS 3dviewer
on 02-13-2008 03:47 PM
So you guys are gonna be able to release this for the public to use any time soon? [img]/images/graemlins/smile.gif[/img]
I have a DS transformers scene I would REALLY love to test!
If you need a test Im here to help *raises hand like a 5 year old with ADD*
"It ain't about how hard you hit... It's about how hard you can get hit, and keep moving forward... how much you can take, and keep moving forward"
www.seforin.com
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, dedicated polycounter,
1,788 Posts,
Join Date May 2006,
Location In the Year 20XX
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