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created Re: What are you working on? 2008 edition!
on 02-12-2008 10:40 AM
Making a minigun. It's almost 2000 tris. Right now I'm just playing with shapes. The back of the gun wraps around the forearm like a gauntlet. I'm planning on normal mapping this, well the final result anyway.
Alex

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, card carrying polycounter,
1,978 Posts,
Join Date Oct 2004,
Location Leominster, MA
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created Re: What are you working on? THE RETURN.
on 02-12-2008 11:18 AM
Just started using zbrush a few days ago, my word its so much fun! anyway started this creature, only spent a few hours on him so far, c&c always welcome [img]/images/graemlins/smile.gif[/img]

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, line,
51 Posts,
Join Date Feb 2008,
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created Re: What are you working on? 2008 edition!
on 02-12-2008 01:41 PM
[ QUOTE ]
This map is loosely based on the keeps from DAoC.
[/ QUOTE ]
This is not a daoc keep man, its completely lacking animist mushroomzerg. Also you should make a milegate in the level and add 1000 mindless bots/critters camping it.
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, triangle,
383 Posts,
Join Date Oct 2007,
Location Falun, Sweden
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created Re: What are you working on? 2008 edition!
on 02-12-2008 02:14 PM
helixx -- lookin' freaky! Maybe think about spreading his legs a little (i feel oddly dirty) -- unless he walks with both legs touching eachother (would be pretty hard in that contorted position). Might want to think about adding some more space under the lower half of the robe.
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, polycounter,
759 Posts,
Join Date Jan 2008,
Location Marina Del Rey, CA
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created Re: What are you working on? 2008 edition!
on 02-12-2008 02:26 PM
Got this far today. It is for the lowpoly competition.
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, spline,
103 Posts,
Join Date Dec 2005,
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created Re: What are you working on? 2008 edition!
on 02-12-2008 03:53 PM
playin' around, went a bit OTT [img]/images/graemlins/tongue.gif[/img]

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, Counter of Polys™,
6,426 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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created Re: What are you working on? THE RETURN.
on 02-12-2008 03:58 PM
[ QUOTE ]
some flats of the church i working on ...these are all wip so dont be too harsh lol [img]/images/graemlins/tongue.gif[/img]
[/ QUOTE ]
Just curious how you are going to get normals from those flats? What is your technique for reducing the noise and getting clean molding and brick lines? The textures look awesome man.
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, polygon,
586 Posts,
Join Date Nov 2007,
Location Toronto, Canada
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created Re: What are you working on? THE RETURN.
on 02-12-2008 04:07 PM
@smo: super sexy, why didn't you show meh earlier [img]/images/graemlins/frown.gif[/img]?
I did this penguin model super fast for a friends uni project:

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, triangle,
413 Posts,
Join Date Nov 2004,
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created Re: What are you working on? THE RETURN.
on 02-12-2008 04:13 PM
Welcome zerojs, very nice shapes going on there.
Rooster, OTT kickass.
Xenobond, my mind is blown, can I have one?
Fritz, she's sexy, like Pam Grier meets Mass Effect. [img]/images/graemlins/smile.gif[/img]
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, polycounter,
1,262 Posts,
Join Date Oct 2004,
Location NY
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created Re: What are you working on? THE RETURN.
on 02-12-2008 04:16 PM
Cute Enix! Inside of the mouth needs some color though (I confused it for a shadow.
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, polycounter,
1,262 Posts,
Join Date Oct 2004,
Location NY
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created Re: What are you working on? 2008 edition!
on 02-12-2008 04:30 PM
[ QUOTE ]
This is not a daoc keep man, its completely lacking animist mushroomzerg. Also you should make a milegate in the level and add 1000 mindless bots/critters camping it.
[/ QUOTE ]
omg a friend of mine logged in a while ago and they changed the shroom limit to 5 TOTAL. byebye shroomzerg.
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, triangle,
383 Posts,
Join Date Oct 2004,
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created Re: What are you working on? THE RETURN.
on 02-12-2008 04:34 PM
ggmd
Looking good, but a little bit scorched, did you use burn or colour burn?
An arch like you have there, with the stones straight, is not actually possible. Or at least, not in any constructionally functional way.
Enix, Ice cold Pingu man [img]/images/graemlins/smile.gif[/img]
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, polygon,
690 Posts,
Join Date Dec 2006,
Location Netherlands, ZH, Delft
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created Re: What are you working on? THE RETURN.
on 02-12-2008 07:10 PM
Mr Smo: Nice work, seems very accurate to the original design. Fingers are a bit too thin though, and you best not be forgetting his trademark hair bells [img]/images/graemlins/tongue.gif[/img]
(V) (;,,;) (V) woopwoopwoopwoop
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, dedicated polycounter,
1,674 Posts,
Join Date Aug 2006,
Location Minnesota
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created Re: What are you working on? THE RETURN.
on 02-12-2008 07:26 PM
Badass Rooster!
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, polygon,
502 Posts,
Join Date Nov 2004,
Location Ĺrhus, DK
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created Re: What are you working on? THE RETURN.
on 02-12-2008 07:41 PM
Somebody should write some code that just spits the images from this thread onto the front page of polycount. . . maybe any image posted to P&P.
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, polycounter,
1,031 Posts,
Join Date Oct 2004,
Location Falls Church, VA
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created Re: What are you working on? 2008 edition!
on 02-12-2008 09:24 PM
[ QUOTE ]
sweet stuff xeno
heres something ive been working on in spare time
its a high poly kenpachi from bleach, sitll got abit to do tho. any crits are welcome
[/ QUOTE ]
hooottttt
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, spline,
114 Posts,
Join Date Jan 2005,
Location Sydney, Australia
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created Re: What are you working on? 2008 edition!
on 02-12-2008 09:33 PM
Ruz: thanks man, i love tron. ha
Steady: thanks man, appreciate it.
Ironbearxl: thanks man, i must admit...i loved mass effect and there's a bit of that game in this concept. ha
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, polygon,
675 Posts,
Join Date Aug 2005,
Location chicago IL
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created Re: What are you working on? 2008 edition!
on 02-13-2008 02:28 AM
rooster that gun looks great, the paint looks a bit heavily bumped but thats just preference I guess
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, veteran polycounter,
3,899 Posts,
Join Date Feb 2007,
Location UK cheltenham
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created Re: What are you working on? 2008 edition!
on 02-13-2008 06:37 AM
Fritz: She's awsome looking. Would like to see more views. She almost looks as though she has a slight uma thurman nose going on. Not that that's a bad thing. I get sick of seeing the same Idealized faces on women all the time.
She's hot.
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, card carrying polycounter,
2,179 Posts,
Join Date Oct 2004,
Location Irvine Ca
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created Re: What are you working on? 2008 edition!
on 02-13-2008 08:14 AM
A human skeleton, built for zbrush, and to replace an older one at work.
...67338 polys total, all bones.
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, polycounter,
1,106 Posts,
Join Date Oct 2004,
Location NY
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created Re: What are you working on? 2008 edition!
on 02-13-2008 08:59 AM
Trying to tame Zbrush's texturing tools on what is supposed to be a Psylocke bust, but got frustrated with the interface. Is there some way I don't have to select two colors just to start painting? And is there something like an eyedropper tool? AAGGGHHHH

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, dedicated polycounter,
1,874 Posts,
Join Date Oct 2004,
Location Singapore
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created Re: What are you working on? 2008 edition!
on 02-13-2008 09:53 AM
Snowfly press C with the brush over a color to sample it. Nice melons.
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, polycounter,
1,125 Posts,
Join Date Jan 2006,
Location South Africa
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created Re: What are you working on? 2008 edition!
on 02-13-2008 10:15 AM
Here is some work on the hi poly minigun. Let me know what you think. Thanks.
Alex

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, card carrying polycounter,
1,978 Posts,
Join Date Oct 2004,
Location Leominster, MA
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created Re: What are you working on? 2008 edition!
on 02-13-2008 10:59 AM
I think if the barrels were shorter and thicker it would look more imposing. Here's an image of the barrel shorter:
*ignore the top left gun, I didn't paintover on it.
Whats it going with though? Is it wielded by a person, on a vehicle, helicopter, etc?
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, polycounter,
1,106 Posts,
Join Date Oct 2004,
Location NY
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created Re: What are you working on? THE RETURN.
on 02-13-2008 11:34 AM
[ QUOTE ]
bill...super nice. awesome.
kite(post)...agree w/KP. i actually saved that image.
Ruz...looking really good. only thing that catches my eye is the pores/skin normal on his torso...looks like the "pockets" are a little extreme. awesome work.
almost finished....future, raver, dancer kinda girl.
[/ QUOTE ]
Uma thurman? [img]/images/graemlins/laugh.gif[/img]
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