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pliang's Avatar
Old (#301)
Lol...that's a lot of details for a 64 by 64...
Portfolio: http://peterliang.wordpress.com/

CG Generalist available for work.
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Sage's Avatar
Old (#302)
Thanks for the feedback. Looking back on the uv layout it seems pointless to give the top portion of the wing separate uv space considering how big it would look on screen. I'll be adding some more details to it and probably fix the uvs since it would allow me sharper decals on the wing. The problem with that is I don't have enough pixels for the decals on the body of the plane. I guess I can use a poly for that. Hmm. That's whay I did what I did I wanted to keep the texture space consistent across the board. Also i wasn't sure how I would paint the plane, with camo or another color. If I was going to do camo on the top portion I like to give the top of the wings unique uvs to paint different patterns. I always disliked how the camo lookes when it's mirrored.

Alex
Alex Perez
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Sage's Avatar
Old (#303)
I did an update to the texture, I'm calling it done. Pretty happy with it. Let me know what you think. Thanks.



Alex
Alex Perez
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StJoris's Avatar
Old (#304)
I think it will help to focus more on the bigger forms first, and the details later. I like the wing stripes, but the side lose it's shape to noisyness. The model will probably be seen very tiny, so you could question wether you would distinguish the tiny details vs visual noise.

That said it's a cool start, you can show it raw though, without AA.
www.jorishoogeboom.com - www.cloudnineplusone.com - www.workisneverover.com
Environment artist - Available for freelance
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Sage's Avatar
Old (#305)
St Joris do you think the shading is too soft? I was looking at your avatar and it made me wonder.

I turned AA off, filter maps, mip mappping all samplers. Did I miss anything? I'm wondering cause the image now doesn't look that different. [img]/images/graemlins/wink.gif[/img] I also rendered out the wires. Let me know hat you think. Thanks.





Alex
Alex Perez
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Tumerboy's Avatar
Old (#306)
Sage, that's cool (about the UV layout for camo) as long as there was a reason for it (and that's a perfectly valid one) I was just going off what we see here, which seemed like a waste.

Good work though!
-Nick
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thatnumpty's Avatar
Old (#307)


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Uly's Avatar
Old (#308)
That is a tasty SCAR. : ) Love the detail on the sight.
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Sage's Avatar
Old (#309)
I tried pushing the shading further and fixed a few things I didn't like. Here it is. Thanks for the feedback. Tummerboy your comment was valid, and I don't mind, it's not like your going to hurt my feelings. I post to get feedback, so I can learn and improve. So let me know what you think and thanks. [img]/images/graemlins/wink.gif[/img]

Alex

Alex Perez
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Tumerboy's Avatar
Old (#310)
I call for a dogfight!



did it pretty quick tonight, so it's not as purdy or refined as yours. I'll probably tweak it some more tomorrow.
-Nick
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Sage's Avatar
Old (#311)
That kicks ass man. I was thinking of cutting up the main body similar to what you did for the uvs. I'll have to give that a go. [img]/images/graemlins/wink.gif[/img] I'm working on a DS lamborghini right now, but will be making a spitfire after that.

Alex
Alex Perez
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multivac's Avatar
Old (#312)
some vehicles for a RPG project,512x512 diffuse for both of them,1 shared alpha sheet
are the colours too garish?i had to use an unbelievably crappy LCD while working on those,i`m not really sure how they turned out.


http://img214.imageshack.us/img214/913/wirejl8.jpg
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MAUL0r's Avatar
Old (#313)
SUCCESS! After much frustration I've succeeded in getting a model from 3DSMAX into tf2. I'm thinking of making a tutorial to help explain how I did it.

Offline , triangle, 383 Posts, Join Date Oct 2004,  
  

Armanguy's Avatar
Old (#314)
if you do, i will forever be in your debt [img]/images/graemlins/smile.gif[/img]
Arman Abounourinejad
Vancouver, BC
Level Artist
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Looking for Entry level position
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EarthQuake's Avatar
Old (#315)
[ QUOTE ]




[/ QUOTE ]

TACTICOOOOOOL

Detailing looks pretty good aside from the pistol grip, that needs to be revamped, the shape is totally wrong there and you could add some more of the details in too.

http://www.classicarmy.com/SCAR%20BLACK%203.jpg
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AsylumSeaker's Avatar
Old (#316)
[ QUOTE ]



[/ QUOTE ]

[ QUOTE ]




[/ QUOTE ]

These are rockin!

I'm gunna do one my self I think.
Memento Mori
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Cody's Avatar
Old (#317)
hour and a half wall test for fun

Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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AsylumSeaker's Avatar
Old (#318)


~100 tris, 64x64 wip texture

Bout an hours work
Memento Mori
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spanks's Avatar
Old (#319)
QUICK SHIELD YOUR EYES!

http://spanks.sourceblog.org/walk_cycle.avi

I'm very new to the whole character animating thing

I've done first person animations for over a year now on and off

This is my first walk cycle with a proper character (thanks for the sdk btw [img]/images/graemlins/smile.gif[/img])

the arms were giving me a ton of trouble, so I just gave up on em for now as I need sleep :P

I would greatly appreciate any help!
Offline , null, 19 Posts, Join Date Jan 2008,  
  

conman44's Avatar
Old (#320)
mine is pretty bad but its my first texture that is this low. but sense everyone else is making these planes ill add my Russian one [img]/images/graemlins/laugh.gif[/img]
Peace out from Conman44
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MAUL0r's Avatar
Old (#321)

slightly better lighting.
Offline , triangle, 383 Posts, Join Date Oct 2004,  
  

Slaught's Avatar
Old (#322)
Holy shit, awesum bandwagon! [img]/images/graemlins/confused.gif[/img]

101 tris

Someone has got to make a DS dogfight homebrew with these [img]/images/graemlins/laugh.gif[/img]
"I dont believe in Triangles"
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Tumerboy's Avatar
Old (#323)
Look what you started Sage!
-Nick
-Portfolio-
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Zwebbie's Avatar
Old (#324)
That would've been an awesome next Low Poly Challenge for after the DomWar if not everyone had started doing it now.
Portfolio | Sketchbook

Mileage and reference.
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Tumerboy's Avatar
Old (#325)
There's plenty to do with lowpoly prop/environment stuff, but they always end up being character based . . . :::grumble, grumble:::
-Nick
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