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bearkub's Avatar
Old (#1)
OK kids, the original WAYWO thread is big enough now that it is crashing Apache (the web server) and causing the boards to suffer. This is the new one (part 2, the return, the second coming...whatever floats yer boat...). I will leave the old one in place but you will NOT be able to view it in threaded mode.


Carry on, lads, carry on.
Less Complain-y, more art-y.

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Vitor's Avatar
Old (#2)
Let me thy first then muahahah...

Well i actually got scared when I saw the other one closed.
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Tumerboy's Avatar
Old (#3)
woot
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MoP's Avatar
Old (#4)
So now everyone's just working on typing? [img]/images/graemlins/smile.gif[/img]

I'm working on playing my new guitar, poorly:
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caseofchill's Avatar
Old (#5)
Ah, makes sense. The locked icon on the old thread temporarily scared me into my bunker.
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Jaco's Avatar
Old (#6)
Holy shit mop! As someone who also plays guitar I can appreciate the skill involved here.
Available for freelance work
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flaagan's Avatar
Old (#7)
[ QUOTE ]
OK kids, the original WAYWO thread is big enough now that it is crashing Apache (the web server) and causing the boards to suffer.

[/ QUOTE ]

I'm so proud! My lil' thread grew up and became a big freakin' bruiser! [img]/images/graemlins/laugh.gif[/img]
Currently out of the game industry, trying to find my way back...

Live to drive!
Get snailed! : Green with Envy : Mog Rod
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notman's Avatar
Old (#8)
I think Bearkub just wanted the glory of the largest thread [img]/images/graemlins/wink.gif[/img]
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Cody's Avatar
Old (#9)
First post with actual work mofos!
Mud land for some megatexture tests






Sick guitar MoP!
Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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man_o_mule's Avatar
Old (#10)
So i come back from oblivion to post something and the old thread gets closed on the day I come back. Took me forever to figure out why i couldn't post in the old thread.

anyways. here's what i'm working on.

http://home.mchsi.com/~mule/project/html/journey.html

I'm going to make a fake gameplay video of a game i want to make. Present it at the next Penny Arcade Expo at the pitch your game idea panel. Not sure how i'm going to go about showing a video at it, but i'll worry about that later. PAX is at the end of August so i've got about 6.5 months to do everything. The guy above is going to be the main character. I have more details on the site.

been thinking about giving the main character a weapon....maybe a guitar cause it's going to be music based.....
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flaagan's Avatar
Old (#11)
[ QUOTE ]
I think Bearkub just wanted the glory of the largest thread [img]/images/graemlins/wink.gif[/img]

[/ QUOTE ]

Seeing as the thread will probably not be allowed to get as big as the old one, I think I'm gonna hold that title for a while. 'Sides, it looks like it took about three years for the old WAYWO thread to get so huge. [img]/images/graemlins/confused.gif[/img]
Currently out of the game industry, trying to find my way back...

Live to drive!
Get snailed! : Green with Envy : Mog Rod
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aesir's Avatar
Old (#12)
i think the old thread needs to go into the archives. Extraneous stickies are annoying.
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bearkub's Avatar
Old (#13)
I am gonna leave the old one up for a week or so, just in case someone goes looking for it.
Less Complain-y, more art-y.

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Tumerboy's Avatar
Old (#14)
like Vig?
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Ruz's Avatar
Old (#15)


hate to keep posting the same work, but i am pleased that I finally managed to get the hang of painting in zbrush.

The flat texture was done totally in zbrush.

Bit old school looking I think. It will serve as a good base for when I bake it in to a proper uv layout in max.

I am not too concerned about making the shader look perfect in zbrush , because the the final target will prolly be unreal engine,
but as long as the base tex looks good I am happy
http://www.mikerusby.com/
I thought Gore Vidal was a hairdresser then I looked him up and found he wasn't..
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Armanguy's Avatar
Old (#16)
worked on the texture a little more what does everyone think?

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StJoris's Avatar
Old (#17)
Hard to tell armanguy, it's showing up pretty dark.
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doc rob's Avatar
Old (#18)
Mopster - what are you using to record that audio?
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MoP's Avatar
Old (#19)
doc_rob: Audacity
It's fairly basic but quite easy to use. Unfortunately my computer just has a built-in sound card, I'm running my Boss GT-3 processor through to the line-in, and it's terrible for recording, it lags behind any audio you play if you're recording at the same time, so I have to manually fix it (and is why a lot of that mp3 sounds slightly out of sync) ... I need to get a proper sound card or external adaptor or something.
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Armanguy's Avatar
Old (#20)
[ QUOTE ]
Hard to tell armanguy, it's showing up pretty dark.

[/ QUOTE ]

ill try to fix that, most of its just wip plane black only the main body and turret are painted :S
Arman Abounourinejad
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killingpeople's Avatar
Old (#21)
[ QUOTE ]
drudged up from the old WAYWO thread:


[/ QUOTE ]

i simply wanted to praise! good shit, kite. i'm resisting the urge to make this my desktop, it's just a hand, it would be too weird. people might think i'm really into hands, like in an unhealthy way and my coworkers might start wearing gloves and feeling uncomfortable. i've thought all this through. again, amazing work, i love looking at it... like a bug to a light...
draw without greed
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b1ll's Avatar
Old (#22)
I guess its time for me to do normal map. geez. Max viewport screengr.. All wip n shit.. Tried to have my style port to next gen [img]/images/graemlins/smile.gif[/img] Its an early Cable btw ,,


for the X fan iknow the psyshic eye should be on the other said, FUUCK U! [img]/images/graemlins/smile.gif[/img]
ben
benregimbal@hotmail.com
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Gav's Avatar
Old (#23)
That is awesome man, Cable is one of my favorites.
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Joseph Silverman's Avatar
Old (#24)
I think you have just a little too much lighting info in the diffuse, a good specular map would give a lot more life to it. Still really awesome, though.
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Neox's Avatar
Old (#25)
really nice work b1ll, love the facial forms and the texture is looking nice too, not as crisp as you lowrestuff, but also very nice.
but the sideview is looking somewhat strange, the head looks a little to wide.
Also the hair alpha could be a bit softer on the outer edges, right now they are too hard compared to the soft blended ends.
but well yeah wip n shit, so waiting to see the final

qsuprore: i guess thats just a matter of taste, i prefer this kind of texturing, most normalmapped characters tend to look dead because of that "all dynamic lighting" shit, i don't care about dynamic lighting as long as the painted in lighting looks great. It'll do its job in most cases, so why do a unlit diffuse that looks good in some cases but not as good as the prelit in most cases?
bonus vir semper tiro.

Steffen 'Neox' Unger
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