hate to keep posting the same work, but i am pleased that I finally managed to get the hang of painting in zbrush.
The flat texture was done totally in zbrush.
Bit old school looking I think. It will serve as a good base for when I bake it in to a proper uv layout in max.
I am not too concerned about making the shader look perfect in zbrush , because the the final target will prolly be unreal engine,
but as long as the base tex looks good I am happy