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created Standard model format?
on 02-08-2008 08:58 AM
What is the most universally used model format?
I used to think it was .3ds, but recently I've mainly been seeing .obj files. From my investigations neither of these really seem to support animation though.
Is Collada well supported in the main 3d applications already, or is there still some way to go for that?
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, vertex,
43 Posts,
Join Date Feb 2008,
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created Re: Standard model format?
on 02-08-2008 09:44 AM
what format you use kind of depends what you're wanting to do/what programs you use. Obj is pretty much universal but like you say has limits with what it stores. .dae(collada) and also .fbx will store much more of your scene's information. most big apps I would have thought would support one of the latter (max and maya should handle them)
edit: it looks like xsi supports them too via plugins
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, Counter of Polys™,
6,426 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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created Re: Standard model format?
on 02-08-2008 10:50 AM
OBJ is a better format than 3DS, and as far as I know all apps can import/export OBJ fairly cleanly. OBJ doesn't support vertex colouring though, if I remember right.
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Standard model format?
on 02-08-2008 11:22 AM
I thought .3ds could support animation but it's pretty crappy, I mean old. [img]/images/graemlins/wink.gif[/img] FBX seems to be pretty good, but when bringing in files from one program to another some things work and others don't. I think you should just try it an see what works for you. XSI can import straight out of the box after version 4.2 3ds, obj, fbx and collada. .xsi is pretty good and works in other programs if you have a good plugin.
Alex
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, card carrying polycounter,
1,978 Posts,
Join Date Oct 2004,
Location Leominster, MA
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created Re: Standard model format?
on 02-08-2008 01:13 PM
[ QUOTE ]
OBJ is a better format than 3DS, and as far as I know all apps can import/export OBJ fairly cleanly. OBJ doesn't support vertex colouring though, if I remember right.
[/ QUOTE ]
Whats the difference between vertex colouring and vertex paint? I know that its possible to use vertex paint for separate texturing blending on a model to export (.obj) into unreal3. Hourences explained how to do this on dm-kordan.
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, polygon,
586 Posts,
Join Date Nov 2007,
Location Toronto, Canada
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created Re: Standard model format?
on 02-08-2008 01:56 PM
Vertex paint is simply a way to edit vertex color, which can be used to blend different bitmaps, or to do vertex lighting, or to assign other kinds of per-vertex data (like different physics properties, or different sounds, or different player pain values, etc.).
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, Polycount.com Editor,
6,676 Posts,
Join Date Oct 2004,
Location Boston USA
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created Re: Standard model format?
on 02-08-2008 03:10 PM
Hmm, then maybe OBJ does support vertex colouring!
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Standard model format?
on 02-08-2008 03:43 PM
yeah I think I did a test one time and found it did. I vaguely remember maxs obj export fudging the colours together in one instance but don't quote me on that [img]/images/graemlins/tongue.gif[/img]
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, Counter of Polys™,
6,426 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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