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created Hellboy
on 02-02-2008 05:05 PM
Hi all ) its my first post here [img]/images/graemlins/blush.gif[/img]
fan art for hellboy)

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, line,
84 Posts,
Join Date Feb 2008,
Location St.Petersburg Russia
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created Re: Hellboy
on 02-02-2008 06:51 PM
Looks like you may be onto something with this. Most of the major bone and muscle structure seems to be in place. At the same time though I'm wondering what's up with all the specs on him? They're all uniform giving the appearance of a statue to the model instead of pores on flesh.
Also, the horn stubs don't give the appearance of being broken, or like they're coming through the skin. you might want to cut them into the skull some and use bulge on the skin surrounding them.
The eye lids also look very flat, not like they are wrapped around ovals or spheres.
Hard to say much beyond that sense I'm not entirely sure what sort of interpretation your attempting of Hellboy (statue/aged/etc.)
(V) (;,,;) (V) woopwoopwoopwoop
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, dedicated polycounter,
1,674 Posts,
Join Date Aug 2006,
Location Minnesota
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created Re: Hellboy
on 02-02-2008 07:52 PM
Yeah, the pores may be a little too deep... but I guess that's up to taste [img]/images/graemlins/wink.gif[/img]
I do think the neck is way too thin though.
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created Re: Hellboy
on 02-03-2008 06:42 AM
The face looks great nice work so far.
Crits:
You need to study up on neck muscles. The neck itself isn't too long but the shape and bulk of the muscles are causing the stretched look. Muscles don't really sag from one point to another what gives the neck its tapered slope is the build of different sets of muscles. Here are some basic land marks to get you started, you still should google up some neck anatomy and redo the neck.
The neck has a hallmark V muscle (called the sternocleidomastoid) this muscle attaches to the skull from behind/below the ears and runs to knobby center most tip of clavicle bones, actually behind it but the clavicle knob is a good land mark since it disappears there. You have this muscle modeled straight up and down.
Trapiezius, as far as front to back layers go, this is in the back row, it connects from the base of the skull (actually a little lower on the neck) and runs to the shoulder. As this muscle gets bigger it starts to create that triangle you see on muscle guys. On your model this is kind of a long slumping line.
Remember for muscles to work, they need to be like rubber bands, stretching and pulling but always kind of tight, never really limp and slack unless something is horribly broken. Again the build up of layers and groups of muscles is what gives the neck the slope from the shoulder to the ear.
Ahh hell heres a paint over...

Pay attention to the drop shadows, they give you some idea about what muscles are layered behind/underneath. Now go hit google, learn some muscle names, find out their shape and purpose and redo your turtle neck.
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, Polycount.com Editor,
13,894 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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created Re: Hellboy
on 02-03-2008 07:51 AM
I dont know, it may be just me, and its not exactly easy to be sure just on the front shot, but i think there are some wrong things, things like mouth corners, eye sockets, nostrils, and the face in general look flat. Is there a face angle ?
Maybe its the lighting ?
Post more shots, so i can prove myself wrong and really appreciate your work more. [img]/images/graemlins/smile.gif[/img]
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, vertex,
32 Posts,
Join Date Jan 2008,
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created Re: Hellboy
on 02-03-2008 10:22 AM
Thanks for critic )
up)

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, line,
84 Posts,
Join Date Feb 2008,
Location St.Petersburg Russia
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created Re: Hellboy
on 02-03-2008 10:41 AM
Hmm...still only the front view...i'm starting to think you're trying to hide something. [img]/images/graemlins/smile.gif[/img]
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, vertex,
32 Posts,
Join Date Jan 2008,
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created Re: Hellboy
on 02-03-2008 10:45 AM
this is great. I'm in a toss up about the pores actually. it seems to me that when i see a shot of hellboy, his skin does looks like it's made of fucking cement.
I love the huge head and strong jaw contrasted against the thin stretchy neck. it's not quite cartoony, but it's exaggerated enough to take the edge off. i get the feeling that he's a serious character, but you're not a serious person, and you've exaggerated he softer side of it while keeping it strong.. i think it's very cool.
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, dedicated polycounter,
1,545 Posts,
Join Date Oct 2004,
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created Re: Hellboy
on 02-03-2008 10:53 AM
[img]/images/graemlins/smile.gif[/img]
ear and hairs in progres [img]/images/graemlins/smile.gif[/img]

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, line,
84 Posts,
Join Date Feb 2008,
Location St.Petersburg Russia
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created Re: Hellboy
on 02-03-2008 11:05 AM
Okay, i get it. The face is volumetric in horizontal, but is somewhat flat if looked over vertically.
Anyway, quite skillful.
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, vertex,
32 Posts,
Join Date Jan 2008,
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created Re: Hellboy
on 02-03-2008 11:12 AM
very nice.
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, Moderator++,
1,545 Posts,
Join Date Oct 2004,
Location Austin Texas!
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created Re: Hellboy
on 02-03-2008 01:51 PM
yea, once you get the hair and ears all taken care of it'll be a sweet piece.
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, veteran polycounter,
3,928 Posts,
Join Date Nov 2004,
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created Re: Hellboy
on 02-03-2008 03:49 PM
very nice work. Did you use zbrush or mudbox?
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, vertex,
33 Posts,
Join Date Jan 2008,
Location scotland
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created Re: Hellboy
on 02-04-2008 02:51 AM
The neck still looks off because you're missing the muscles that are inbetween the shoulders and the neck... won't even pretend to know what they're called so here's a pic.
http://img231.imageshack.us/img231/3...mednooruc7.jpg
Otherwise it looks great! Love the face.
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, triangle,
423 Posts,
Join Date Nov 2004,
Location Vancouver, BC
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created Re: Hellboy
on 02-04-2008 08:36 AM
they're called the deltoids [img]/images/graemlins/laugh.gif[/img]
really great stuff! really looks like the one in the movies! maybe you could pull out his horns a bit more, and work some more on his hair. very well-made!
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, veteran polycounter,
2,578 Posts,
Join Date Dec 2006,
Location the Netherlands
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created Re: Hellboy
on 02-04-2008 08:42 AM
[ QUOTE ]
they're called the deltoids [img]/images/graemlins/laugh.gif[/img]
[/ QUOTE ]
lulz, no they're not.
I think he's talking about the Trapezius
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, veteran polycounter,
3,848 Posts,
Join Date Oct 2004,
Location Maynard, MA
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created Re: Hellboy
on 02-04-2008 05:42 PM
Thanks all for critik and nice words)
reconstructed a neck and detail horns....
drop color in photoshop [img]/images/graemlins/smile.gif[/img]

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, line,
84 Posts,
Join Date Feb 2008,
Location St.Petersburg Russia
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created Re: Hellboy
on 02-05-2008 06:54 AM
Much better neck. I'm really liking it now.
It's up to you, but if you are targeting like he was in the movie, you should add some cross hatching lines on the horns, to show how he grinds them down all the time [img]/images/graemlins/wink.gif[/img]
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created Re: Hellboy
on 02-05-2008 09:06 AM
I fuckin love it. Those eyes are awesome.
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, Polycount.com Editor,
13,894 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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created Re: Hellboy
on 02-05-2008 10:13 AM
whoops [img]/images/graemlins/blush.gif[/img] [img]/images/graemlins/crazy.gif[/img] your right, the english names are harder to remember [img]/images/graemlins/wink.gif[/img] trapezius vs deltoid
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, veteran polycounter,
2,578 Posts,
Join Date Dec 2006,
Location the Netherlands
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created Re: Hellboy
on 02-05-2008 10:46 AM
Stellar Sculpt man, I love the eyes and the horns. Now go do some insane texturing!!
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, vertex,
27 Posts,
Join Date Oct 2007,
Location PA
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created Re: Hellboy
on 02-06-2008 02:17 AM
this is looking so good. i love the way u have done it. my only crit is the ear but then there bloody hared to do any way. keep it up m8
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, null,
16 Posts,
Join Date Jan 2008,
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created Re: Hellboy
on 02-06-2008 02:32 AM
I love the model, the only thing I seem to notice is how the same scratch marks are on each horn. Considering there's some sculpted non symmetrical details on the face, maybe turn the symmetry tool off for putting some marks on the horns?
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, polygon,
586 Posts,
Join Date Nov 2007,
Location Toronto, Canada
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created Re: Hellboy
on 02-15-2008 09:27 AM
i really like it dude, but his pores r too deep and the upper part of the neck is too thick compared to the lower part of the neck
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, vertex,
41 Posts,
Join Date Feb 2008,
Location Hamilton, Ontario, Canada
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created Re: Hellboy
on 02-15-2008 01:39 PM
very cool.. love the little pores on his skin. looking forward to seeing it textured (if you plan to that is)
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, polygon,
524 Posts,
Join Date Nov 2007,
Location Montreal, QC
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