Decided to take a break from the creature texturing and do a bit of freeform sculpting. I used the demo head from pixologic's website as a base, stripped it down to the first subdivision and started sculpting with the clay and clay tube brush. For some reason I had visions of a nerdy kind of guy with an overbite. I plan on developing this further, he'll probably change along the way but that's all part of the process. I'll keep a log of my progress in this thread. Let me know what you guys think.
Quick update, just finished for tonight. Made some glasses for him and changed a few proportions because of some feedback from a friend. At this point still using the clay tubes to flesh out the blocky bits.