Author : jdvi


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kwakkie's Avatar
Old (#1)
Going to make this little guy:

Might make his big bro(the strider) when I have some time left [img]/images/graemlins/laugh.gif[/img]
Offline , polygon, 610 Posts, Join Date Jan 2008, Location The Netherlands  
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Armanguy's Avatar
Old (#2)
love it!
Arman Abounourinejad
Vancouver, BC
Level Artist
Portfolio
Looking for Entry level position
Offline , polygon, 713 Posts, Join Date Jul 2006, Location Vancouver,BC  
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kwakkie's Avatar
Old (#3)
Here's a quick 1 hour model:

Added the vertex paint just to get a better look & feel so I can compare it to the original better. Its at 440 tris so far, still need to add some small crablike claws to the bottom of its 'torso' and refine the pipe thingie on it's back. Tips more than welcome [img]/images/graemlins/laugh.gif[/img]
Offline , polygon, 610 Posts, Join Date Jan 2008, Location The Netherlands  
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El Z0rR's Avatar
Old (#4)
looking good so far [img]/images/graemlins/smile.gif[/img]
Offline , spline, 172 Posts, Join Date Jan 2008, Location Melbourne, Australia  
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kwakkie's Avatar
Old (#5)
UV Mapped it, still needs some tweaking and I STILL have to add the crabbythings and fix some small UV/texture issues


Its pretty though to 'fake' a specular map that looks good from most angles, especially because the original model is so 'shiny'! [img]/images/graemlins/crazy.gif[/img]

PS: How do you guys disable the texture filtering in max? I still seem to get some small softening on the texture in the viewport [img]/images/graemlins/frown.gif[/img]
Offline , polygon, 610 Posts, Join Date Jan 2008, Location The Netherlands  
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kwakkie's Avatar
Old (#6)
If anybody could tell me how to disable the texture filtering for the viewport, I can submit this baby(unless there are crits of course [img]/images/graemlins/cool.gif[/img])

Offline , polygon, 610 Posts, Join Date Jan 2008, Location The Netherlands  
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Slum's Avatar
Old (#7)
nice! I would add some hilights to the white fleshy mouth/eye. Try making your beam FX additive instead of normal blend mode. I dont think that will show in the viewport, though.
Offline , veteran polycounter, 3,637 Posts, Join Date Jul 2005, Location Texas  
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flatHead's Avatar
Old (#8)
Kwakkie, go to Preferences -> Viewports -> Configure Driver. Set texel lookup to Nearest and mipmap lookup to None (this is for the D3D driver, OpenGL has something similar I'm sure). This works for me.

Very nice recreation of a really cool monster! I'd like to see it animated [img]/images/graemlins/smile.gif[/img]
Offline , vertex, 30 Posts, Join Date Feb 2007, Location Belgium  
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kwakkie's Avatar
Old (#9)
Slum & flatHead: Thanks for the help! I will try to add some more detail on the fleshy parts and post a final image soon [img]/images/graemlins/wink.gif[/img]
Offline , polygon, 610 Posts, Join Date Jan 2008, Location The Netherlands  
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