UV Mapped it, still needs some tweaking and I STILL have to add the crabbythings and fix some small UV/texture issues
Its pretty though to 'fake' a specular map that looks good from most angles, especially because the original model is so 'shiny'! [img]/images/graemlins/crazy.gif[/img]
PS: How do you guys disable the texture filtering in max? I still seem to get some small softening on the texture in the viewport [img]/images/graemlins/frown.gif[/img]