created Re: Rendering normal maps in Maya...how?
on 01-24-2008 11:49 AM
Use a shader of your choice like a blinn or a phong shader. Add the normal map in the bump map channel setting it to tangent space normal. Place your lights, set your renderer to mental ray and render away [img]/images/graemlins/wink.gif[/img]
Dont forget, for mirrowed normals you have to flip the coresponding color channels in Photoshop so that the mirrored parts show up right in the rendering.
Vray is not available in Maya, another solution would be to use the hardware Renderer to get an exact Rendering of what you see in your Viewport set to High Quality Rendering (Beware: Problems with shadows etc)
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