Author : disting


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TWilson's Avatar
Old (#1)
Can anyone recommend a good tutorial on rendering normal maps in Maya? By that I mean in mental ray or vray or any sexy renderer.

Tired of printscreen.

Cheers

T
TylersArt.com - Character Artist / Indie Game Developer
Offline , polygon, 655 Posts, Join Date Apr 2005, Location Vancouver, BC Send a message via MSN to TWilson Send a message via Skype™ to TWilson  
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IxenonI's Avatar
Old (#2)
Use a shader of your choice like a blinn or a phong shader. Add the normal map in the bump map channel setting it to tangent space normal. Place your lights, set your renderer to mental ray and render away [img]/images/graemlins/wink.gif[/img]

Dont forget, for mirrowed normals you have to flip the coresponding color channels in Photoshop so that the mirrored parts show up right in the rendering.

Vray is not available in Maya, another solution would be to use the hardware Renderer to get an exact Rendering of what you see in your Viewport set to High Quality Rendering (Beware: Problems with shadows etc)
Offline , spline, 241 Posts, Join Date May 2006, Location Frankfurt, Germany  
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TWilson's Avatar
Old (#3)
I'm quite pleased that works. Thanks!

I was under the impression Vray was in beta testing for maya or something. I'm fluent in 3dsmaxanese too so I can use it there I suppose.

While I'm here do you know of any good metal ray type info spots? rtfm?
TylersArt.com - Character Artist / Indie Game Developer
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Ape.of.Gods's Avatar
Old (#4)
Yeah it's in testing for Maya, but works really differently from the Max version.

The last time I tried the beta it didn't work well for baking either, but that was a while ago.
Offline , line, 56 Posts, Join Date Aug 2007,  
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rebb's Avatar
Old (#5)
Is Finalrender of Maya out already ? They took their sweet time being in Beta for it too.
Offline , triangle, 372 Posts, Join Date Jul 2006,  
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IxenonI's Avatar
Old (#6)
@rebb: Yeah its already out. http://www.cebas.com/index.php?UD=10-7888-35-788

@TWilson: What do you want to know about the materials? The shaders work basically just the same way as in any other 3d app. I suggest just playing around with it. Try the CGtalk Maya Mental Ray Section for tutorials and general Information
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