Author : Nate Broach


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shotgun's Avatar
Old (#1)
I'm a soon-to-be fresh graduate out of Ringling, and I'm looking for an entry position as a texture artist. I'm skilled with traditional textures, acquainted with normal-mapping&co., and I'm generally aiming for the complete 3D trade-skill set for the future.

My website is - http://www.planetquake.com/skingun

Thanks for looking!

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Offline , dedicated polycounter, 1,887 Posts, Join Date Nov 2004, Location Israel Send a message via ICQ to shotgun  
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Slum's Avatar
Old (#2)
Good luck man. You shouldn't have any trouble finding a job. You have skills like mad.

Somebody hire this guy already. [img]/images/graemlins/smile.gif[/img]
Offline , veteran polycounter, 3,637 Posts, Join Date Jul 2005, Location Texas  
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Joao Sapiro's Avatar
Old (#3)
seconded [img]/images/graemlins/smile.gif[/img]
Joao Sapiro Josue - 3D freelance artist
Online Portfolio
Contact Me
Offline , veteran polycounter, 3,573 Posts, Join Date May 2005, Location Portugal  
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cholden's Avatar
Old (#4)

Shotgun,

You know I've been waiting for you to do this! (get work)

I've passed your info around, but can you assemble a simple thumbnail portfolio? Such as a photoshop automated gallery. Your current site seems to only half work, and I've love for everyone to be able to see just how talented you are!
Offline , veteran polycounter, 3,304 Posts, Join Date Oct 2004, Location Denver, CO Send a message via ICQ to cholden  
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locus's Avatar
Old (#5)
Shotgun,

You've done some really good work here. Honestly, the most I could suggest to round off your 2d portfolio is maybe a couple things.

1) Show something more than characters. Environment concept art is a good example of something that might help.

2) I'd also show texture sheets broken into their normal/color/specular parts if possible. That will help employers see how strong your understanding of next-gen texturing is.
I'm a coder first, just a wannabe artist last.

http://www.inlandstudios.com
Offline , vertex, 43 Posts, Join Date Jan 2007, Location NC, USA  
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shotgun's Avatar
Old (#6)
Thanks guys, I've installed a simple portfolio link on the main page. Optimal simplicity.

I also included a few more images exclusively to the simple portfolio /hint nudge etc.

Locus 2) Only the buggy skin has N/C/S to show, and all textures are supposed to be accessible using the PREV/NEXT buttons -- now visible all the time.
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Offline , dedicated polycounter, 1,887 Posts, Join Date Nov 2004, Location Israel Send a message via ICQ to shotgun  
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Asmuel's Avatar
Old (#7)
Looks bloody awesome shotgun. My only crit is because you use lightbox (or similar), when you go to skins and right click > open in new tab on a character you totally miss the alternate shots and texture flats! thats the best bit! Makes it look like there is less work than there actually is, I had no idea they were there.

Best of luck buddy, are you interested in contract work as well? I got asked if I knew of any good texture artists the other day for some contract work, it could be too late but I'll point them your way if its available.
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