Home 3D Art Showcase & Critiques

COSMO Animation/Texture SDK

Uly
polycounter lvl 15
Offline / Send Message
Uly polycounter lvl 15
cosmobanner.jpg

PSP'ish spec model and animation rig! (Includes .PSD's)
COSMO_sdk.zip (3dsMax9 Rig & Model)
COSMO_fbx.zip (.FBX for non Max9 users. Will require some assembly. smile.gif)
COSMO_obj.zip (Edit: Added missing visor. sry folks. Texturing SDK.)

cosmo01.jpg

cosmo02.jpg

cosmo_polycount_turn.gif

He comes with toys! (A pipe wrench & a gun.) Select the item in mind, and use an Attachment Constraint on the hand of choice's ItemHolder bone, and he'll be ready to bash & shoot shit instantly.

Don't mind how anybody uses it, if anyone does bother at all. The UV maps could'a used some loving, and but re-skin it if you like. Some geometry in there is unnecessary, and could have been cut. Ran outta time. : ) I'm just happy it's done.

Like to thank Quasar for lots of help on rigging, and Spacey and Peppi's low-res texture mastery. (in particular for this piece)

PS - I love critique, *and* putting it to use. Think I could have pushed the texture a little more in certain areas, and I could have definately used my UV Space better. Lessons learned, can't wait to do another.
PPS - Max rigging is confusing. Happy to be done. |: |

Edit: I fail at UBB.
Edit 2: Added .fbx and .obj formats.

Replies

Sign In or Register to comment.