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Dreamsin3D's Avatar
Old (#1)
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my portfolio :: www.dreamsin3d.com

:: Dreams that never End ::
Offline , null, 15 Posts, Join Date Dec 2007, Location Chennai,India  
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ElysiumGX's Avatar
Old (#2)
your website is very irritating, and i can't see your image, if one was actually posted at all.

p.s. are you a spammer?
Offline , veteran polycounter, 4,014 Posts, Join Date Oct 2004, Location Austin, TX  
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Dreamsin3D's Avatar
Old (#3)
hey i have posted the image.....
my portfolio :: www.dreamsin3d.com

:: Dreams that never End ::
Offline , null, 15 Posts, Join Date Dec 2007, Location Chennai,India  
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TheWinterLord's Avatar
Old (#4)
Characters need to be able to move so at all joints like elbows, knees, you should model it out so it will not deform when the joints bend.

Take a look at the low poly thread and check out how others have solved it there, you will see extra lines of detail where that part of the character will move.

hmm i hope that helps. keep practicing! :P
-3D artist @ MASSIVE - A UBISOFT STUDIO
Offline , dedicated polycounter, 1,366 Posts, Join Date Jan 2007, Location Malmö, Sweden  
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