BGF2 is a new project of experienced and skilled developers from Battlegroup Frontlines. A famous World War II mod for Battlefield 2 that was released lately. The goal of BattleGroup Frontlines 2 is, equal to BGF, to shift the players of Crysis back in time to World War II.
BattleGroup - Frontlines 2 will feature an extremely authentic atmosphere. Features include:
- Historically accurate vehicles, aircraft, and weapons
- Realistic and accurate sounds
- Realistic weapon aiming and firing physics
- Famous battlefields, but also a lot of infamous battles.
Our team's goal of realism is an ambitious one, with the need of incorporating accurate striking powers and ranges of weapons. Naturally, a few things will need to be amended for the sake of quality gameplay, but with realism still held to the highest standard. We believe that it is possible to incorporate both incredible realism and exciting gameplay, and BattleGroup Frontlines 2 will achieve the balance.
Our first release will be set on the Italian Front and will feature many types of maps including beach landings, town fights, night attacks, air fights or naval battles.
We are making no secrets about the fact that our main goal is to develop the best Crysis World War II mod humanly and technically possible.
<u>We are in need of the following artists:</u>
Experience with 3DMax or Maya
We require mainly vehicle and Environement Artists.
Experienced and with a portfolio
If you have other talents which we havenít mentioned we would like you to show us what you got. We have open slots everywhere and will read every application for sure! If youíre interested please send an application to email@example.com
or write an application in our forums.
The Battlegroup Frontlines 2 Team
Website: BattleGroup-Frontlines 2
Forums: Battlegroup-Frontlines 2 Forum