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praetus's Avatar
Old (#76)
Having some trouble importing this head here.


and all I get is this. As far as I can tell I've been following Pior's Tutorial pretty closely. It's odd to me that I can get everything to show up in the editor fine but in game. It makes me think maybe my code is wrong?


<font color="orange"> Part Text </font>
Parts=(Part=PART_Head,ObjectName="CH_Elizabeth_Fem ale.Mesh.SK_CH_LizFace_Female_Head01",PartID="Z",F amilyID="IRNF")
<font color="orange"> Character Text </font>
Characters=(CharName="Elizabeth",Description="",Ch arID="Z",bLocked="false",Faction="Ironguard",Previ ewImageMarkup="",
CharData=(FamilyID="IRNF",HeadID="Z",TorsoID="A",S hoPadID="B",bHasLeftShoPad=true,bHasRightShoPad=tr ue,ArmsID="A",ThighsID="A",BootsID="A"))
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Davision3D's Avatar
Old (#77)
Looks right to me.
Did you check the log file?
CDocuments and Settings\Username\My Documents\My Games\Unreal Tournament 3\UTGame\Logs
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Slaught's Avatar
Old (#78)
Most of the time itīs a simple typo in the name of the mesh for instance.
Especially with those long ass UT3 names that happens very fast...Check the names of your pack and your meshes. [img]/images/graemlins/grin.gif[/img]
"I dont believe in Triangles"
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praetus's Avatar
Old (#79)
Checked all my spellings and they seem ok. I found this error in the log however:

Log: FindPartSkelMesh: Failed to find/load part: CH_Elizabeth_Female.Mesh.SK_CH_LizFace_Female_Head 01

I don't get it though. All my upk files are in this directory.

CDocuments and Settings\Michael\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomChars\CH_Elizabe th_Female.upk

Thinking on trying a different file to see if I can load it up fine.

*And, I got Davision's Zombie head to work so it must be something with code or maybe my mesh. At least I know it's in the right directory. &gt;.&lt;
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Vailias's Avatar
Old (#80)
Sorry this took so long but at long last I've got a pack of skeletons that will export properly from Maya 7.0+ to UT3. positions and rotations included.

grab it here if you want it.
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DrElu's Avatar
Old (#81)
Hey guys!
I'm very new to Polycount so this is my first post [img]/images/graemlins/smile.gif[/img]
In order to contribute to the topic I wanted to show off my Skaarj model I did back in October 2007 which was a part of my Unreal Fanart.
Hourences told me you're working on a UT3 pack or something. Here is a render of the character. Hope you like it [img]/images/graemlins/smile.gif[/img]



Now there is still one problem and I'm not sure if I should post this in the request section or not.
Since I'm very busy within the next months I won't have time to animate this guy for UT3. I already offered the model to ChaosUT but unfortunately they had to pass because everyone is full of work.
So if someone here has some time and feels like helping me out bringing the char into UT3 I'd be very grateful [img]/images/graemlins/smile.gif[/img]
I already rigged it in Maya but the skeleton doesn't seem to be UT3 compatible :/

If this type of request is misplaced, I apologize

edit: had to fix the image link
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flaagan's Avatar
Old (#82)
DrElu... niiiiiiice! [img]/images/graemlins/ooo.gif[/img]

I was wondering when we'd get to see some Skaarj in UT3.
Live to drive!
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indian_boy's Avatar
Old (#83)
DrElu
that
kicks
major
ass!!

awesomeness!

considered taking part in the dominance war?
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Vailias's Avatar
Old (#84)
DrElu: Word is custom factions are supported in the next patch, which is what is needed to use a totally custom skeleton and anims for UT3 currently.

So once the next patch hits I'm sure it will be easier to get this guy animated and in engine.
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DrElu's Avatar
Old (#85)
Thanks for the kind words!

Sorry. No Dominance War for me this year. I have very much work to do currently as well as time consuming studyings. Exams are coming up [img]/images/graemlins/frown.gif[/img]

Edit: Ah! Thanks for the info, Vailias!
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katana's Avatar
Old (#86)
Character Text
Characters=(CharName="Elizabeth",Description="",Ch arID="Z",bLocked="false",Faction="Ironguard",Previ ewImageMarkup="",

I would have thought you needed to close this line out with a )
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Snowfly's Avatar
Old (#87)
Sweet stuff going on here guys, looks like some of you are in the final stretch of getting characters and whatnot in game. Does anyone know of animation files, preferably .bip, that we can use as a base for the entire UT3 animation set for uniquely propotioned rigs?

Not important as I'll probably end up building around Epic's example models, just thought it would come in handy.
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Neox's Avatar
Old (#88)
I was dissappointed working on Airborn with having some sort of TF2 shading, only built upon Unreal 3s Phongshader, so i could only ramp the diffuse not really the shading and stuff, so i read the formula given in that paper ( http://www.valvesoftware.com/publica...mFortress2.pdf ) dozens of times and started rebuilding it with Unreal Nodes. If anyone knows how i could either read the upvector of a face or cut a fresnley in halfes, so i have only the sides facing upwards, that'd be really appreciated...

ok here we go










hopefully it helps

now i can start tweaking it and play with the parameters and add other fancy ass effects

edit damn stupid image rule... ok more nect post
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Neox's Avatar
Old (#89)






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katzeimsack's Avatar
Old (#90)
wohoo, looking forward to build some envs with this shader!
make something unreal, we're comming ;)
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caseofchill's Avatar
Old (#91)
I've been looking around for this engine, but I can't seem to find it. Is it only available if you buy the game?
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Neox's Avatar
Old (#92)
well you could buy a licence, but i guess buying roboblitz, gears of war or UT3 would hurt less :P

here's a full view of the shader, oobersli asked for it guess, it'l help the others too

http://polyphobia.de/public/tutorial...ing/shader.jpg
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Jeremy Wright's Avatar
Old (#93)
That's really cool, Neox. I wanted to see the full view, too.
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ironbearxl's Avatar
Old (#94)
You put TF2 in my UTIII! Congrats man, that looks like some badassery there.
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gamePat's Avatar
Old (#95)
Awesome! I love this thread... seems like it's time for me to have a look at the unrealed ... again.
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JordanW's Avatar
Old (#96)
vector3 of 0,0,1
plugged into
Vector Transform set to WORLD
plugged into
Component mask set to B
plugged into
Constant Clamp


gives an upward facing mask

Last edited by JordanW; 04-11-2008 at 03:14 PM..
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Neox's Avatar
Old (#97)
thank you

oh and thanks for the constant clamp, removes some nodes i don't need when using this

Last edited by Neox; 04-11-2008 at 04:24 PM..
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Davision3D's Avatar
Old (#98)
awesome neox!
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TWilson's Avatar
Old (#99)
Awesome work on the shader dude.

I have a pretty good feeling that we're not seeing how nice it is at all with the still frame shots. Probably have to see it in action to get the full effect.
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BuSyMan's Avatar
Old (#100)
@ DrElu: I sent you a PM about that Skaarj of yours
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