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created Re: The Polycount UT3 Pack Thread
on 01-20-2008 01:59 PM
Having some trouble importing this head here.
and all I get is this. As far as I can tell I've been following Pior's Tutorial pretty closely. It's odd to me that I can get everything to show up in the editor fine but in game. It makes me think maybe my code is wrong?

<font color="orange"> Part Text </font>
Parts=(Part=PART_Head,ObjectName="CH_Elizabeth_Fem ale.Mesh.SK_CH_LizFace_Female_Head01",PartID="Z",F amilyID="IRNF")
<font color="orange"> Character Text </font>
Characters=(CharName="Elizabeth",Description="",Ch arID="Z",bLocked="false",Faction="Ironguard",Previ ewImageMarkup="",
CharData=(FamilyID="IRNF",HeadID="Z",TorsoID="A",S hoPadID="B",bHasLeftShoPad=true,bHasRightShoPad=tr ue,ArmsID="A",ThighsID="A",BootsID="A"))
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, polycounter,
944 Posts,
Join Date Jun 2006,
Location Newport News, VA
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created Re: The Polycount UT3 Pack Thread
on 01-21-2008 04:45 AM
Looks right to me.
Did you check the log file?
C  Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3\UTGame\Logs
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, polycounter,
1,171 Posts,
Join Date Jan 2007,
Location Germany
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created Re: The Polycount UT3 Pack Thread
on 01-21-2008 10:08 AM
Most of the time itīs a simple typo in the name of the mesh for instance.
Especially with those long ass UT3 names that happens very fast...Check the names of your pack and your meshes. [img]/images/graemlins/grin.gif[/img]
"I dont believe in Triangles"
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, polycounter,
775 Posts,
Join Date May 2005,
Location Germany
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created Re: The Polycount UT3 Pack Thread
on 01-21-2008 01:57 PM
Checked all my spellings and they seem ok. I found this error in the log however:
Log: FindPartSkelMesh: Failed to find/load part: CH_Elizabeth_Female.Mesh.SK_CH_LizFace_Female_Head 01
I don't get it though. All my upk files are in this directory.
C  Documents and Settings\Michael\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomChars\CH_Elizabe th_Female.upk
Thinking on trying a different file to see if I can load it up fine.
*And, I got Davision's Zombie head to work so it must be something with code or maybe my mesh. At least I know it's in the right directory. >.<
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, polycounter,
944 Posts,
Join Date Jun 2006,
Location Newport News, VA
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created Re: The Polycount UT3 Pack Thread
on 01-22-2008 12:34 AM
Sorry this took so long but at long last I've got a pack of skeletons that will export properly from Maya 7.0+ to UT3. positions and rotations included.
grab it here if you want it.
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, dedicated polycounter,
1,602 Posts,
Join Date Oct 2004,
Location San Francisco, CA
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created Re: The Polycount UT3 Pack Thread
on 01-22-2008 10:24 AM
Hey guys!
I'm very new to Polycount so this is my first post [img]/images/graemlins/smile.gif[/img]
In order to contribute to the topic I wanted to show off my Skaarj model I did back in October 2007 which was a part of my Unreal Fanart.
Hourences told me you're working on a UT3 pack or something. Here is a render of the character. Hope you like it [img]/images/graemlins/smile.gif[/img]
Now there is still one problem and I'm not sure if I should post this in the request section or not.
Since I'm very busy within the next months I won't have time to animate this guy for UT3. I already offered the model to ChaosUT but unfortunately they had to pass because everyone is full of work.
So if someone here has some time and feels like helping me out bringing the char into UT3 I'd be very grateful [img]/images/graemlins/smile.gif[/img]
I already rigged it in Maya but the skeleton doesn't seem to be UT3 compatible :/
If this type of request is misplaced, I apologize
edit: had to fix the image link
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, vertex,
44 Posts,
Join Date Jan 2008,
Location GER
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created Re: The Polycount UT3 Pack Thread
on 01-22-2008 10:45 AM
DrElu... niiiiiiice! [img]/images/graemlins/ooo.gif[/img]
I was wondering when we'd get to see some Skaarj in UT3.
Live to drive!
Get snailed! : Green with Envy : Mog Rod
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, veteran polycounter,
3,172 Posts,
Join Date Oct 2004,
Location Cupertino, CA
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created Re: The Polycount UT3 Pack Thread
on 01-22-2008 02:00 PM
DrElu
that
kicks
major
ass!!
awesomeness!
considered taking part in the dominance war?
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, dedicated polycounter,
1,581 Posts,
Join Date Aug 2006,
Location Toronto, ON, Canada
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created Re: The Polycount UT3 Pack Thread
on 01-22-2008 02:51 PM
DrElu: Word is custom factions are supported in the next patch, which is what is needed to use a totally custom skeleton and anims for UT3 currently.
So once the next patch hits I'm sure it will be easier to get this guy animated and in engine.
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, dedicated polycounter,
1,602 Posts,
Join Date Oct 2004,
Location San Francisco, CA
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created Re: The Polycount UT3 Pack Thread
on 01-22-2008 02:59 PM
Thanks for the kind words!
Sorry. No Dominance War for me this year. I have very much work to do currently as well as time consuming studyings. Exams are coming up [img]/images/graemlins/frown.gif[/img]
Edit: Ah! Thanks for the info, Vailias!
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, vertex,
44 Posts,
Join Date Jan 2008,
Location GER
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created Re: The Polycount UT3 Pack Thread
on 02-07-2008 03:32 PM
Character Text
Characters=(CharName="Elizabeth",Description="",Ch arID="Z",bLocked="false",Faction="Ironguard",Previ ewImageMarkup="",
I would have thought you needed to close this line out with a )
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, polycounter,
802 Posts,
Join Date May 2007,
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created Re: The Polycount UT3 Pack Thread
on 02-11-2008 05:37 PM
Sweet stuff going on here guys, looks like some of you are in the final stretch of getting characters and whatnot in game. Does anyone know of animation files, preferably .bip, that we can use as a base for the entire UT3 animation set for uniquely propotioned rigs?
Not important as I'll probably end up building around Epic's example models, just thought it would come in handy.
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, dedicated polycounter,
1,874 Posts,
Join Date Oct 2004,
Location Singapore
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created TF2 like Shading
on 04-11-2008 08:01 AM
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, veteran polycounter,
3,279 Posts,
Join Date Sep 2006,
Location Berlin Germany
, veteran polycounter,
3,279 Posts,
Join Date Sep 2006,
Location Berlin Germany
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wohoo, looking forward to build some envs with this shader!
make something unreal, we're comming ;)
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, polygon,
725 Posts,
Join Date Dec 2005,
Location Frankfurt
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I've been looking around for this engine, but I can't seem to find it. Is it only available if you buy the game?
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, spline,
219 Posts,
Join Date Nov 2007,
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well you could buy a licence, but i guess buying roboblitz, gears of war or UT3 would hurt less :P
here's a full view of the shader, oobersli asked for it guess, it'l help the others too
http://polyphobia.de/public/tutorial...ing/shader.jpg
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, veteran polycounter,
3,279 Posts,
Join Date Sep 2006,
Location Berlin Germany
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That's really cool, Neox. I wanted to see the full view, too.
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, polycounter,
1,197 Posts,
Join Date Mar 2006,
Location Mississippi
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You put TF2 in my UTIII! Congrats man, that looks like some badassery there.
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, polycounter,
1,262 Posts,
Join Date Oct 2004,
Location NY
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created awesome
on 04-11-2008 01:41 PM
Awesome! I love this thread... seems like it's time for me to have a look at the unrealed ... again.
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, vertex,
32 Posts,
Join Date Oct 2005,
Location Frankfurt, Germany
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vector3 of 0,0,1
plugged into
Vector Transform set to WORLD
plugged into
Component mask set to B
plugged into
Constant Clamp
gives an upward facing mask 
Last edited by JordanW; 04-11-2008 at 03:14 PM..
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, dedicated polycounter,
1,438 Posts,
Join Date Oct 2004,
Location Cary, NC
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thank you
oh and thanks for the constant clamp, removes some nodes i don't need when using this 
Last edited by Neox; 04-11-2008 at 04:24 PM..
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, veteran polycounter,
3,279 Posts,
Join Date Sep 2006,
Location Berlin Germany
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awesome neox!
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, polycounter,
1,171 Posts,
Join Date Jan 2007,
Location Germany
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Awesome work on the shader dude.
I have a pretty good feeling that we're not seeing how nice it is at all with the still frame shots. Probably have to see it in action to get the full effect.
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, polygon,
655 Posts,
Join Date Apr 2005,
Location Vancouver, BC
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@ DrElu: I sent you a PM about that Skaarj of yours 
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, null,
1 Posts,
Join Date Apr 2008,
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