Re: The Polycount UT3 Pack Thread
on 12-18-2007 04:09 PM
[ QUOTE ]
Besides I have a question. When I fiddled with Roboblitz some time ago a special sky/fake GI light was available. Now in the UT3 version of the editor only pointlight is accessible. Is it hidden someshere else? Also if someone knows a good testmap to throw static meshes meshes in it'd be great. I am curious to see something similar to the GoW headshots that epic released a couple years ago. With dynamic shadows!
[/ QUOTE ]
in the ActorClasses Browser, go to Light > Skylight.
Select it, click in a viewport, hold A, and click... whammo! Or you can select it, right click, and add actor, whichever floats your fancy [img]/images/graemlins/smile.gif[/img] There are Spotlights, Point Lights, and Directional Lights there. If you expand the class, and select the "moveable" you'll get a dynamic light.
Adjusting the properties of the light and mesh to cast dynamic shadows, and increasing the shadow properties will also get cleaner shadows.