Re: Witch Hunter [wh40k] WIP
on 01-08-2008 10:02 AM
Ah, warhammer...the good ol' days. Never played the games; I took enough pleasure in just collecting the odd model and painting it. [img]/images/graemlins/grin.gif[/img]
Anyway, on to your model (your most recent post).
At first glance, the geometry looks pretty clean; polys look like they have a pleasant, even distribution. Only two things come into my mind:
First, and possibly of least concern, is that I see that you did not twist the forearms. Sometimes that is done in a base model in the T-pose, as that will allow for a "straight twist" (I hope that made sense...) when animated. I say that that may be due little concern as you have those nice, large arm-guards covering the majority of the visible fore-arm; what isn't covered may be so scarcely seen, that a twist won't be necessarry. Just something to keep in mind, and seek further feedback upon; I could easily be wrong to have concern over this.
Second, add a few more divisions (3-to-5), running horizontally, in the loincloth; lordey, that thing will not look good when it bends due to a cloth sim, so give it a bit more geometry to work with.
The best judgement you can possibly have when creating anything convincing is to look at the way that anything/everything reacts in nature. Contemplate (or walk around outside and find) the way a slightly-loose-fitting skirt would flap against someone's upper legs and knees, for example, and imagine where you would place horizontal divisions. You may find that the intelligent place to place divisions are often near to where the cloth will be coliding with against the model.
Given that, I would personally place divisions:
1) In front of the top edge of the upper-leg-plate
2) In front of the edge just below the top edge of the upper-leg-plate
3) In front of the top edge of the kneepad
4) In front of the midsection of the kneepad
And with those in place, perhape nudge the #2 division down a smidgeon, so that it is still slightly above the midpoint between the #3 and the #1 divisions...but this might not be necessarry.
Keep on keeping-on. [img]/images/graemlins/grin.gif[/img]