Not too shabby, but it needs work. The modeling is pretty solid and the legs look great!
- As mentioned previously, the face is too wide. For a "realistic sci-fi feel" the width is telling us Wile-E-Coyote
. Check out some proper wolf/dog/coyote reference
and maybe do a search for werewolf/wolfman/lycan
ref also, then follow it more closely. You can keep the body builder, strong man neck and still have a well rounded dog head.
- Fur texture, is that white faded wood or fur? What about the brown parts? It really bring out the realistic detail if you blend different colors of fur together instead of having large blocks of color with defined borders. Again take a close look at some wolf fur ref, notice how the layers change color and you have a nice blending of pasterns.
- Fur planes, I see the ones on the neck but it looks like you don't have an opacity map on it (yet?), if you do its not doing much. The point is to fake fur depth and give furry edges to the silhouette, not just float a solid texture above your mesh. use it to its fullest or don't.
- The shoulder pad is too far down the arm. When you put the arms down, it will either stick out oddly, or it will follow the arm and turn more into bicep armor then a shoulder pad. Also how does this armor attach to the body? Floating armor is great and all but its even better if you explain how it is attached. Thinking about this can lead you to new details, such as a harness with pouches (also cliche) or modify the chest armor so it anchors the shoulder pad. Whatever you do you should put the pivot point of the shoulder armor where the shoulder will rotate.
- Cliches abound... arrg, a green floating monocle and is that a mic? He's not Britney Spears and this isn't the Disney channel so how did we end up in 1992? A stogie? really? Just because Sarge
coined the look (a few millennial ago) doesn't mean every meat head needs one. Seriously check out some modern warfare gear and find something that works better than just sticking something on his face and hoping that a green transparency will carry the sci-fi look.
- The hands could be meatier, since he has slightly cartoonish proportions you can carry that over to the hands and instead of ending in thin, flat, pointy fingers you can give him some thicker fingers and help bring the dog paw look back into the hands. You don't want to replace the hands with dog paws, but meatier fingers will help the tough guy look. Maybe some thick manga workman style gloves
? This way the gloves cover the fur not the other way around. Also you won't be trying to manage alpha planes around difficult areas to weight when it comes time to animate.
And yes paint at actual res, you're not nearly advanced enough to get any kind of benefits of scaling, which there really aren't any...