Re: modular characters
on 11-10-2007 07:55 PM
Also possible to solve seams too if you want to hard-swap body parts, using a cut-up game model. Just have to get the Max exporter to read edited normals. Works great. Line up all the body parts, as they should be, select all, add an Edit Normals modifier, select the normals and... can't recall the buttonology here but there's a way to auto-average all normals along the seams. We do it with landscape tiles, works flawlessly.
Never collapse to Editable Mesh though... kills edited normals. Also have to Reset Xforms if you rotate a mesh, otherwise edited normals go freaky.
For a character I imagine it's a bit more complicated. Bone/skin the meshes with the same weights along their open-edges, etc.