Re: My first shipped title
on 10-31-2007 12:15 AM
Thanks heaps guys, I really appreciate it.
Until I can get some proper screens, the vids I posted should get the general idea across.
The first link, its a vid of the level I designed (but didn't build). I was asked by my Art Lead to design a level with floating ships at the request of the publisher. I spent the next 3 days building placeholder mesh, working props, event cameras and the final layout and most of the gameplay for the level. A few things were taken out because it required new code to implement.
The second link, if you watch the 'bullet time?', 'dragon time' and/or 'fighting fury' vids. That's a level I did the final polish on. It was designed and built by another environment artist, it was my job to do the environment dome, final polish and clean up and the lighting.
I'll have to get screnies of the main level I worked on (and was heavily raped on it from so many design changes), but if you happen to get your hands on the game, it was the Enchanted Grove level, I did a "re-skin" of a level to theme it to a new one (to this day, I still think it looks like shit), I also did a great portion of work on the Celestial Caves level, and I did a few of the skydomes.