Re: Call of Duty 4 Demo anyone?
on 10-13-2007 12:01 AM
I should have mentioned it looks sweet, is intense, and has some awesome lighting/shadowing effects (and very silly rim light character shader [img]/images/graemlins/smile.gif[/img]) But yeah, overall, it felt pretty tired. Un-engaging, like you didn't really need to be there and it was all handed to you on a plate. I actually forgot I was playing Cod4 at times, and thought I was playing previous Cods it felt that similar. That probably shouldn't be a surprise.
Ultimately in reality it's probably actually a pretty 'good' game in the grand scheme of things. But I guess that for me personally having experienced much more open world games, I feel like I've moved on somehow. When I play these kind of 'lead the player down a very specific path' games now, it just feels too hand held, and too reminiscent of the kind of mediocre stuff that I used to work on at EA. It's just too pre-determined and specific for my tastes. The world doesn't feel real, it feels like a show. The illusion doesn't hold up. Deep, huh?