Re: Emitter texture
on 09-23-2007 07:24 PM
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I see a lot of great looking tech and magical looking models that have places on the model where the texture "glows".. is this some sort of specular map? how does one go about making these?
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Well, you can fake some glow with the specular but won't look well. Usually need a 2D post-process effect to perform it well. To make it really good-looking need also HDR(high dynamic range), exposure/gamma control, tone mapping and custom AA resolve.
To be 100% perfect need to do it using true volumetric atmospheric lighting with radiosity.