Author : polygoo


Reply
Reply
 
Thread Tools Display Modes
jmiles's Avatar
Old (#1)
I see a lot of great looking tech and magical looking models that have places on the model where the texture "glows".. is this some sort of specular map? how does one go about making these?

i guess an example would be the piece vincent joyau did for the 2nd dominance war.. the glowies on his female warrior



thanks for any feedback
Miles Wadsworth Art
Seeking Employment!
Offline , polygon, 544 Posts, Join Date Jul 2007, Location Austin, TX  
   Reply With Quote

Keg's Avatar
Old (#2)
to create them it's generally just a texture map all black except for where you want things to glow.

For viewing them, xNormal would be your best bet at the moment. In xNormal it is labled as an emissive texture.
Android Model Viewer: Polyviewer Website | Polyviewer Thread
Offline , dedicated polycounter, 1,397 Posts, Join Date Jul 2005, Location Vancouver, BC  
   Reply With Quote

EarthQuake's Avatar
Old (#3)
Well that image there just has some basic bloom, so all it is, is just a bright color in both the spec and the diffuse map which will make it glow a bit. But generally you would have an extra texture that is emissive(glow in the dark).
Offline , Moderator, 8,634 Posts, Join Date Oct 2004, Location Iowa City, IA  
   Reply With Quote

jogshy's Avatar
Old (#4)
[ QUOTE ]
I see a lot of great looking tech and magical looking models that have places on the model where the texture "glows".. is this some sort of specular map? how does one go about making these?

[/ QUOTE ]
Well, you can fake some glow with the specular but won't look well. Usually need a 2D post-process effect to perform it well. To make it really good-looking need also HDR(high dynamic range), exposure/gamma control, tone mapping and custom AA resolve.

To be 100% perfect need to do it using true volumetric atmospheric lighting with radiosity.
Offline , polycounter, 989 Posts, Join Date Mar 2006,  
   Reply With Quote

Joseph Silverman's Avatar
Old (#5)
And for a cheap substitute, put a map with bright glowy bits where you want them in the Self Illumination slot in max.
Concept Art Portfolio
3d Portfolio | LOOKING FOR WORK
sketcbook
- updated sometimesly!
Offline , veteran polycounter, 4,172 Posts, Join Date Mar 2006, Send a message via AIM to Joseph Silverman Send a message via MSN to Joseph Silverman  
   Reply With Quote

Sage's Avatar
Old (#6)
I can't wait till glow maps actually emit light in real time.

Alex
Alex Perez
Gallery
Offline , card carrying polycounter, 1,978 Posts, Join Date Oct 2004, Location Leominster, MA  
   Reply With Quote

Eric Chadwick's Avatar
Old (#7)
Wait no more.
http://www.fantasylab.com/newPages/F...eFeatures.html
http://www.geomerics.com/products.htm

Well, wait a bit more, but whatever.
Offline , Polycount.com Editor, 6,681 Posts, Join Date Oct 2004, Location Boston USA  
   Reply With Quote

jmiles's Avatar
Old (#8)
very interesting article from geomerics there eric... and thanks everyone for all the guidance.. i joined the 3D challenge for the naruto competition and i'm also working on a separate character design that I may need to fall back on this advise.. thanks [img]/images/graemlins/smile.gif[/img]
Miles Wadsworth Art
Seeking Employment!
Offline , polygon, 544 Posts, Join Date Jul 2007, Location Austin, TX  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch