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created Chartres Cathedral
on 09-04-2007 06:31 PM
This is a hirez version of a screenshot took from my last work at Centre NAD. I used 3ds max for the modeling, photoshop for the textures and I used combustion for the final compositing.
It's the first time I post my work here so crits & comments are more than welcome.

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, null,
3 Posts,
Join Date Sep 2007,
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created Re: Chartres Cathedral
on 09-04-2007 08:30 PM
gj! now make a normalmap for those bricks, make a lowres and import the whole piece into oblivion [img]/images/graemlins/smile.gif[/img]
crits: the ledges could use some more polys maybe?
and yeh, a bump for those bricks would help i think.
the arches could prolly need more curvature as well me thinks..
I like the stuff going on in the middle there, but it could use more details to make it stand out [img]/images/graemlins/smile.gif[/img]
btw, wires please [img]/images/graemlins/smile.gif[/img]
edit* gah 5.30am spelling sucks ass
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, null,
23 Posts,
Join Date Dec 2006,
Location Norway
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created Re: Chartres Cathedral
on 09-05-2007 08:34 AM
thx for the comments hetsch
as for the bump, there's one already but I agree with you that it's not very visible I'll try to make it more bumpy.
here's a wireframe

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, null,
3 Posts,
Join Date Sep 2007,
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created Re: Chartres Cathedral
on 09-06-2007 08:54 PM
very nice piece. and pretty clean wires.
I would say add the normal map maybe dirty it up a bit more and show it to us again.
This looks really nice though.
What was the final polycount?
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created Re: Chartres Cathedral
on 09-06-2007 10:55 PM
NAD - hahaha
Yeah, I think it looks great. Slick render, I definitely want to make love to your geometry. I am curious as to how a bump of some kind would change the face of this beast...
Ben Ruiz, Art Director
Flashbang Studios
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, line,
64 Posts,
Join Date Jan 2005,
Location Tempe, Arizona
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created Re: Chartres Cathedral
on 09-07-2007 01:28 AM
love it! looks great!!!!!!!!!!!!!!
Joe
DUTY, HONOR, COUNTRY
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, vertex,
28 Posts,
Join Date Aug 2007,
Location Albemarle, North Carolina
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created Re: Chartres Cathedral
on 09-07-2007 12:19 PM
thx for all the good comments
i'd like to work more on it but for the moments im a bit busy now that the school is done i have to find a job, but i will for sure work on it again some time.
as for the polycount JesseMoody its 101035 tris
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, null,
3 Posts,
Join Date Sep 2007,
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created Re: Chartres Cathedral
on 09-07-2007 01:01 PM
show us the whole thing, a screen with whole model. looks very good luck with bumps and or normals/job.
-3D artist @ MASSIVE - A UBISOFT STUDIO
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, dedicated polycounter,
1,366 Posts,
Join Date Jan 2007,
Location Malmö, Sweden
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created Re: Chartres Cathedral
on 09-07-2007 05:00 PM
I'd personally show this off at night time, and push some dramatic lighting on the rosery in the middle.
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, Administrator,
8,658 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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created Re: Chartres Cathedral
on 09-07-2007 08:53 PM
Awfully romantic angles, lovely really, but I'm more interested in the details of the arches you put in. Pretty please?
This is very inspiring to me, I think making elaborate structures like cathedrals is probably my most desired... thing in 3D. Besides mecha. I think. I don't know, but I'm going to make a small cathedral-like thing soon, and this has me jazzed. Cheers!
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, spline,
208 Posts,
Join Date May 2005,
Location Seattle, WA
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created Re: Chartres Cathedral
on 09-07-2007 09:24 PM
The lighting looks fantastic imho.
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, spline,
163 Posts,
Join Date Jul 2007,
Location Australia, NSW
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created Re: Chartres Cathedral
on 09-07-2007 09:30 PM
Lookin' good, give the stones more depth and add some more dirt. One more push to awesomeness, I'd like to see some more angles, it's been 3 days, where's the update, hop to it! [img]/images/graemlins/tongue.gif[/img]
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, polycounter,
826 Posts,
Join Date May 2006,
Location Baltimore, MD
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