created Re: equalize scale of UV elements in Max?
on 07-25-2007 09:30 AM
If you "Pack UVs" it will scale them to minimize unused space. But I think it bases the new scale off the scale you already had... I'm not sure of any "automatic" way to to do equalize the scale. Actually now that I think about it, you can use the UVW Map modifier instead of the UVW Unwrap modifier. This will give better control over the size of the unwrap gizmo, which might let you set a standard size.
What I end up doing is, applying a checker pattern and making the squares roughly the same size. I also choose to scale up important detail areas and scale down others that are less important.
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