Re: Solution for normal mapping on a slow computer
on 07-18-2007 04:21 PM
I did the normalmapping for our Dominance War II entry on a Pentium 4 3.0ghz with 1gb RAM and an ATI Radeon 9800 Pro, the main character model was over 1 million triangles for the final high-res mesh, I had it in my Max scene but hidden most of the time, used a mid-high mesh (about 200,000 tris) to match up the lowpoly to the sculpted mesh, then baked with Max and XNormal ... the full scene contains nearly 1.5million tris and I could run it in smoothshaded view in Max (although only a few fps).
Try importing the mesh into a hidden layer in Max, then apply a single smoothing group to the whole model, collapse that and set your 3d viewport to smooth shaded, it should run ok - hide any wireframe stuff though or that will get slow (including ortho views, and "edged faces" on the 3d model). Should be good for baking since you don't really need to see the model in max.
As long as that wasn't a typo of 3.5 million polys in your first post, Max should handle 350,000 triangle meshes with no problems on that spec machine.