Author : afisher


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Sayanora's Avatar
Old (#1)
Here's my newest project. Once again, based off of one of Mythic's kick ass concepts. Have a look, let me know what you think. Looking for any crits before I move on to textures.

Almost forgot the concept, have a look. It's one of Mike Franchina's. Thanks Mike [img]/images/graemlins/smile.gif[/img]



And where I'm at so far:











Thanks guys!
My Portfolio - Available for work

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Offline , triangle, 300 Posts, Join Date Nov 2006, Location Austin, TX  
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bounchfx's Avatar
Old (#2)
wow! looks great!
Offline , veteran polycounter, 3,443 Posts, Join Date Feb 2007, Location San Mateo, CA Send a message via AIM to bounchfx  
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Xeto's Avatar
Old (#3)
Lookin good! I noticed its a little smooth on the walls though. I know the concept doesn't show many stray bricks in it and it doesn't show the back very well besides a line drawing. But I feel the back could use some breaking up with a little more geo. like this.



Stray bricks like this would be nice all over the walls and its an easy add. [img]/images/graemlins/grin.gif[/img]
Warhammer Online: Age of Reckoning
Terrain Artist

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Offline , line, 99 Posts, Join Date Nov 2005, Location Fairfax, Virginia  
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Aes's Avatar
Old (#4)
This has been a good direction for your portfolio.
Offline , null, 4 Posts, Join Date Jun 2007,  
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okkun's Avatar
Old (#5)
Good start. Concepts are great to work from, however, its' perfectly fine to deviate and correct things. The concept artist probably spent a fraction of the time you will on a piece like this.

Try to consider though if it's practical and sound engineering wise. For instance, when the cannon fires it will fall off the deck, not to mention there's no room for a crew to work. Also the supports under the deck do not sufficient to hold the weight of people and ammunition for the cannon.
-oKKun

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Always looking for talented artists - on site Seattle or freelance
Offline , polygon, 572 Posts, Join Date Jan 2005, Location Seattle WA  
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