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richkid's Avatar
Old (#1)
sooo, its been a while...i...ive missed you all, i did a quick doodle at a coffee shop the other night and decided i should model it while i still liked it



there is still much work and detailing to be had, but i thought i would get some input from the masses. i think im gonna model a yheti i painted to go with him, maybe a fight scene for the turn around.

oh yeah, and the poly count in the corner is cause the highpoly is hidden on a layer, he is sitting around 3k right now
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Japhir's Avatar
Old (#2)
sweet! love the style! hair looks great too! can we see the doodle you did?
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StJoris's Avatar
Old (#3)
hehe nice big toe
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BeatKitano's Avatar
Old (#4)
Ahah awesome, would love to see this guy animated [img]/images/graemlins/laugh.gif[/img]
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thnom's Avatar
Old (#5)
Whilst I love the model, I dislike the normal map on it, it just ruins it for me. Still nice job getting stylisation looking so good [img]/images/graemlins/smile.gif[/img]
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Jaco's Avatar
Old (#6)
Nice, I love his proportions and style. I agree with thnom though, the normals aren't doing much. Do you paint your normals or bake them from a highpoly mesh?
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dfacto's Avatar
Old (#7)
Looking cool man, it's got a neat style to it. [img]/images/graemlins/smile.gif[/img]

Have to complain about the nose bone thing though. In my opinion it's far too thin to really have an impact on the overall look of the character unless you get a closeup of the face. A larger more elaborate bone would do a lot for the character I think.

http://www.nma-fallout.com/forum/alb...hp?pic_id=2043
URL goes to some inspiration.
Es fließt durch meine Venen, Es schläft in meinen Tränen
Es läuft mir aus den Ohren, Herz und Nieren sind Motoren

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Spark's Avatar
Old (#8)
Yeah, have to agree on the toothpick in his nose, would rather see him carrying a huge bone club to the point where he could not almost lift it. I would go with what dfacto is saying about a larger bone in the nose, but I think that would detract after a point to the characters face, which I really like. Diggin this.

Spark
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MAUL0r's Avatar
Old (#9)
nice one gavin, you should rig him up like crazy and donate him to the rigging class so we don't have to look at that bald underwear guy anymore :P
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Jesse Moody's Avatar
Old (#10)
Hey buddy. So this is what you have been doing lately.

-Bone in nose. TOO SMALL
-The normal maps look soft and squishy. I would love to see some muscles on this guy and some definition.
-I'm sure the textures still a wip so i won't say anything about that.
- I would add some smoother shapes to his clothing around the crotch area. Right now it looks really hard.


Hmmm thats it for now...Talk to you later my friend
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Zephir62's Avatar
Old (#11)
front of the forearms lack the major bumps and anatomy, and the back of his legs... well, it needs some major reworking. The heels are too big and stretch too high up the leg, and the Gastrocnemius(the big muscle on the back of the leg) and the heel tendon look deformed. Overall I'm really digging the style though so keep it up!
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Joao Sapiro's Avatar
Old (#12)
one thnig i see in your works is taht the normals are very muddy/undefined, its a nice style since you make an ok diffuse, but it can read as simply "sloppy" i would try to actually define more stuff with the sculpting program you are using, you have unlimited polys to play around with, try to achieve more interesting forms.

keep going !
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stimpack's Avatar
Old (#13)
yaaay he has a septum piercing like me!! i like this lil bugger, keep goin with him! does he have a side kick?
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richkid's Avatar
Old (#14)
jesus, i wake up mid afternoon to more replys than i have time to read. but thank you for the kind words and crits.

ok so, the anatomy, im actually taking out most of the details on the anatomy, he is supposed to be adolescent so muscle definition isnt going to really start showing on him. the legs and back make him look older because of the defintions that i did give him.

the normals, this is a pretty quick pass on the normals, i havnt gone in yet and sharpened up some of the stylizations and creases, but i do have problems with making normals as johny stated, so if anyone has some good tips for making them, shoot them my way. right now im doing a highpoly in zbrush and exporting it over to max and baking. i dont want the normal to do that much on the body, it is gonna be mainly apparent on the face, hands and hair. he is a child so the body is going to be squishy and soft.

the septum piercing, i just kind of tossed it in there for fun, im either gonna make it a chicken bone or take it out, most likely take it out though, its another thing that makes him look too old.

and the loin cloth deal, thats just a rough block out, just testing different styles and i liked that one the most, so im gonna continue refining it.

hopefully tonight i will have an update.

thanks
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richkid's Avatar
Old (#15)
oh yeah, here is the doodle he is based off of, i had 4 things in my mind at the time...
in the rough by blur studios
tarzan as a kid
tak, or rather the concept artists like adam woods that worked on tak
and jesse, i think you know the other one, he is in the bottom corner of the doodle...

thanks again guys
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Jesse Moody's Avatar
Old (#16)
yeah buddy. Thats good ole POP POP CLICK CLICK. I came up with that guy back in the day. My guy wasn't so tall but I can easily see who you were going with.

Hmmm I haven't done any characters in a while...
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richkid's Avatar
Old (#17)



i knocked back the parts that i thought were too muscular, and sharpened up some parts that i thought were too dull. so around the face there are some sharper details, and the chest has some better lines in it. its a fresh bake, so some of the missed spots are still in there

hope you likes
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Joao Sapiro's Avatar
Old (#18)
add a bit more details in the arm , it might not have muscle, but the wayyou made the lowpoly and the structure of the arm suggest there is;)
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conte's Avatar
Old (#19)
make darker nails, brown nipples and such.
i do really like that character haha=)
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Pavel's Avatar
Old (#20)
hahah...vice cute char...
he looks like son of that dude from Blur studies animation "in the Rough" [img]/images/graemlins/wink.gif[/img]




anyway cool!
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cyborgguineapig's Avatar
Old (#21)
Hey Gavin, great work man. Has a lot of character. I agree with whats already been suggested by others. Also you should be able to get away with adding one more cut down the center of the big toe without messing the UV's to make it more organic shaped.
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Por@szek's Avatar
Old (#22)
Haha that's wicked. Great style, I;m in love [img]/images/graemlins/laugh.gif[/img]
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frettchen's Avatar
Old (#23)
I reckon you should get him rigged and give him to the animators to play with [img]/images/graemlins/crazy.gif[/img]
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Jesse Moody's Avatar
Old (#24)
Hey Gavin... Can we see the high poly sculpt?
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richkid's Avatar
Old (#25)



here are those high shots, the last low i posted doesnt go with these, so i will grab some new shots to post up that match these.

and yes, he will end up rigged and for dl, so dont you worry your pretty little heads

peace out
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