thx for the help/ replies, here's the concept art not done by me as i'm on the animation team,
its meant to be cel shaded, and the game is running on a 2d engine Adventure Game Studio, the models are gonna be made into sprites, and animated for cutscenes.
the main body: 4042 tri/2108 poly
both eye balls: 448 tri/448 poly
the stupid glasses thing: 840 tri/420 poly (forgot it was meshed smoothed.... :/) without meshsmooth its only 220 tri/100 poly
what's the average polycount for a game today?
ooo i fixed the 'deisgn' in the title scoobydoo