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created question: what polycount goes with how many loops?
on 04-18-2007 11:30 AM
i have to make a character with a maximum of 1600 tris for the the valkyrie profile challenge. my wip thread is here , no modeling yet.
i was wondering, should i build the arms and legs of 6 sided cylinders or 4 sided or how much is appropriate for a model like that?
and maybe to make the thread a bit more interesting, also for others: what polycount goes with how many sided cylinder loops usually? (on bipeds)
thanks!
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, veteran polycounter,
2,577 Posts,
Join Date Dec 2006,
Location the Netherlands
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created Re: question: what polycount goes with how many loops?
on 04-18-2007 01:03 PM
can't you just try and see? I mean.. seriously, that's what most people do, there's no formula for this stuff
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created Re: question: what polycount goes with how many lo
on 04-18-2007 01:12 PM
lol I guess your right, but i was just wondering how you professional guys do it.
[img]/images/graemlins/laugh.gif[/img]
Thanks
I think I'll just have to try for myself :P (I'll go for 6 sided :P yeah!)
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, veteran polycounter,
2,577 Posts,
Join Date Dec 2006,
Location the Netherlands
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created Re: question: what polycount goes with how many lo
on 04-18-2007 01:18 PM
think about it this way....it's easier to delete than add. so if you aren't happy w/6....cut it down some.
make it look good first...then cut where you feel you can.
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, polygon,
675 Posts,
Join Date Aug 2005,
Location chicago IL
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created Re: question: what polycount goes with how many lo
on 04-18-2007 02:11 PM
ow thats a good one, 'couse now when modeling i was all fixed on getting a low polycount, and the modeling so far sucked...
thanks! (i had been blocking out stuff)
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, veteran polycounter,
2,577 Posts,
Join Date Dec 2006,
Location the Netherlands
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created Re: question: what polycount goes with how many lo
on 04-18-2007 09:49 PM
The required count is 1300 tris by the way, unless the rules have changed.
I also prefer to optimize instead of adding, just check the silhouette and slash thru them polys!.
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, polycounter,
1,209 Posts,
Join Date Jun 2005,
Location Quebie, Canada
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created Re: question: what polycount goes with how many lo
on 04-19-2007 12:23 AM
hmm, I often optimise as I go.
may be the wrong way to do it.
I don't mind though.
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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created Re: question: what polycount goes with how many lo
on 04-19-2007 02:37 AM
The only thing I really consider for characters when I modeling is where I need the seams to go and then match the silhouette. I try to leave as much polys for the head as I can. I would use about 1000 tris for the body and the rest for the weapons and gear. That contest look sweet. It's best if you experiment but try six or 7 sides for the arms adn 8 for the legs. For the torso maybe 10. There really is no right way, it just has look great.
Alex
Alex
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, card carrying polycounter,
1,978 Posts,
Join Date Oct 2004,
Location Leominster, MA
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created Re: question: what polycount goes with how many lo
on 04-19-2007 04:15 PM
do 20 sided hands and 20 sided legs.
last polygons you can spend on head.
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, veteran polycounter,
2,698 Posts,
Join Date Feb 2006,
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created Re: question: what polycount goes with how many lo
on 04-19-2007 10:00 PM
thanks!
@Psych0: whoops! your right :P
@conte: nah.. i think 20 sided is a bit too low... maybe i should have a go at about .. 50?
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, veteran polycounter,
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Join Date Dec 2006,
Location the Netherlands
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created Re: question: what polycount goes with how many lo
on 04-21-2007 02:14 AM
Japhir, yeah, 20 is low, 50 is fine [img]/images/graemlins/laugh.gif[/img]
you get it 
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, veteran polycounter,
2,698 Posts,
Join Date Feb 2006,
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