Author : jdvi


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Davision3D's Avatar
Old (#1)
...a mutated hairless Mouse. [img]/images/graemlins/smile.gif[/img]



crits welcome
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Vylaroth's Avatar
Old (#2)
Looks good but isn't he missing a crotch? I like the exaggerated muscle structure. [img]/images/graemlins/grin.gif[/img]
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nkoste's Avatar
Old (#3)
We're gonna need a big cat! Looks good. Som parts could use some more work, like the ribs could use some curvature and the back looks more like plating than musculature, looks a bit rushed. Keep it up [img]/images/graemlins/smile.gif[/img]
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Mark Dygert's Avatar
Old (#4)
Mighty mouse on roids! hahaha its great! I really like the model. It has a lot of character and the head/face is really well done, ears too. Nice sculpting work!

Crits:
Looks like you used muscle anatomy reference which is good, however you forgot about skin and fat which is almost always stripped away in muscle ref. It looks like he has a negative body fat ratio, rats are lazy scavengers who carry quite a bit of fat for such a small animal. Also note, when body builders have this level of muscle detail (they really don't get this well defined, they would die first) they are actually at their weakest. If your rat is going to be a warrior he wouldn't starve himself for days and be at the point of almost clasping, all the time. Body builders do that for a week ramping up to a competition and it is very damaging, but looks impressive.

Muscle bulk and definition do not always = strength. I would suggest put some fat/skin back on him in some key areas.

Tails, WHY does everyone make tails jut out from the tail bone at a 90 degree angle? Its an extension of the spine/tail bone. Just because we can stand a character up right doesn't mean we get to break their tails. I don't buy the excuse its for rigging either, at a 90 degree angle it just makes it hard to weight correctly where it counts and can cause stretching when you relax the tail.

Check the skeleton of just about anything with a tail if you think I'm nuts.
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ThatDon's Avatar
Old (#5)
It's Splinter and Arnolds Baby!
Donovan Keele
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"Sleep is just an excuse to not finish"
- modeling_man


DWIV - Entry
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Davision3D's Avatar
Old (#6)
thx all

@ Vylaroth
The crotch is on his back [img]/images/graemlins/wink.gif[/img]

@ nkoste
I definitive work on that

@ Vig
I agree that nobody can archive such a muscle structure. Maybe i overdone it. [img]/images/graemlins/wink.gif[/img] But its a mutated Mouse, he had to suffer some crazy experiments for that muscle structure. It should be stylized and i dont really care about that this big muscels are not working for a lot of strength.
I will smooth it out in some areas, to show at least some skin above the muscels. [img]/images/graemlins/smile.gif[/img] Maybe i will put some tech stuff at it to show that this are not natural build muscels.
Damn, i should know that tails are an extension of the spine.

@ ThatDon
How thats suppose to work? [img]/images/graemlins/laugh.gif[/img]
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Davision3D's Avatar
Old (#7)


The flat round things are connectors that are left from the experiments. The other attachment is for pumping drugs into the body to keep these big muscles working.
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killingpeople's Avatar
Old (#8)
it seems you've covered all your bases. damn you!.. until we meet again! L:
draw without greed
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Joao Sapiro's Avatar
Old (#9)
nice ! the muscles are a bit too exagerated, and i think that they could be a tad smoother ( look into wrestlers muscles ) Also that thingy in the back its the most cliche thing we usually see in a model...

keep it up [img]/images/graemlins/wink.gif[/img]
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Mark Dygert's Avatar
Old (#10)
About the muscles, depending on how he textures it, he could need that level of definition. If he adds hair (painted or alpha) to it, that will make the muscles harder to read and will balance out the definition. Which is a reason all body builders are hairless wonders. IF the character is going to be a regular no hair type, then I can see adding in some stretched skin across some of the muscle creases. Still keeping the crease but adding that stretched skin for some added detail. Might as well start tossing in a few veins also =P

I really like the tech bits, awesome work! Good idea too. I forgot to comment on his spine before (or lack there of) but you covered that and then some =)
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almighty_gir's Avatar
Old (#11)
i would love this character, if he was the same size as a mouse in proportion to man [img]/images/graemlins/laugh.gif[/img]
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Davision3D's Avatar
Old (#12)
thx

@ killingpeople
[img]/images/graemlins/tongue.gif[/img]

@ Johny
I think i will try to smooth some less important muscles.

@ Vig
No hair for him, there is still not a solution to make good looking hair in games. [img]/images/graemlins/frown.gif[/img]
Stretched skin across muscel creases is a good idea and the veins are a must do but that all means subdividing once more, hopefully that wont bring along some big problems.

@ almighty_gir
...as a mouse in proportion to man?...the mutated mouse is in proportion as big as the man and the man is in proportion as big as the normal mouse! [img]/images/graemlins/laugh.gif[/img]
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Mark Dygert's Avatar
Old (#13)
Sub-D in certain key areas not the entire thing, if you are worried about pushing too many polys.
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MAUL0r's Avatar
Old (#14)
reminds me of these guys:


I agree about the crotch thing... perhaps some metal undies? Could be designed to sqeeze his nuts if he gets out of control [img]/images/graemlins/wink.gif[/img]
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Davision3D's Avatar
Old (#15)
Smoothed it a bit, streched the skin, made some veins and i made something for hideing the crotch, but it just seems too eyecatching to me. [img]/images/graemlins/frown.gif[/img]



@ Vig
Good idea, but it worked with less [img]/images/graemlins/smile.gif[/img]

@ Maulor
Who are that freaky guys?
Sqeezing nuts is too nasty for me! [img]/images/graemlins/laugh.gif[/img]
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tpe's Avatar
Old (#16)
Very nice indeed, keep it up

tim
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cholden's Avatar
Old (#17)
Consider revisiting the abs/core. They look more like packs of fat lined up than a strong, defined core. Also, the thighs are too small, especially from the side, for the overall proportions.

Let Mr. Olympia be your guide
http://youtube.com/watch?v=jhA3KKfEslU
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Davision3D's Avatar
Old (#18)
thx

@ cholden
Im working ob the abs...now [img]/images/graemlins/smile.gif[/img]. The thighs should be like that. The vid is a very good ref.


Btw: Does someone know if a mouse has muscels in his tail? [img]/images/graemlins/smile.gif[/img]
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Vailias's Avatar
Old (#19)
no they don't appear to have defined muscles in their tails, only at the base
Mouse muscle ref ala google

and covering the crotch isn't really necessary. Mice don't have free floating genitalia like humans anyway.
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Davision3D's Avatar
Old (#20)
I made some tech strengthening for the tail and the low poly is finished except the tail.



(The high poly is not fully subdivided)

I allready marked the the main seams of the UVW. I hope this placement will result in less ugly seeable normel seams.


@ Vailais
Thx
American kids are not allowed to see that either. [img]/images/graemlins/wink.gif[/img]
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EVIL's Avatar
Old (#21)
is that low poly model also the base mesh, if so try to keep it all in quads next time..
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MAUL0r's Avatar
Old (#22)
lookin' good!

btw those guys are the Biker Mice From Mars! [img]/images/graemlins/smile.gif[/img]
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Davision3D's Avatar
Old (#23)
Hell no Evil, that would be a mess. Thats the Basemesh:


thx Maulor
Biker Mice from Mars! [img]/images/graemlins/laugh.gif[/img]
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Davision3D's Avatar
Old (#24)
It was a lot of work to mutate it to the low poly. Finally here are some screenshots with normal, AO and basic color:
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ghost-d's Avatar
Old (#25)
very nice normal map. I like it.
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