created Level Design Blueprints
on 04-05-2007 12:15 PM
I'm taking a Designing Interior Spaces class, where we are developing a playable level from the ground up. Problem is, some of the required work-flow is different from mine. I'm more of the, take my references/concepts and hop right into the modeling. First thing first, we need to setup blueprints of our proposed environment. So, I've been searching around for good examples of game oriented level design blueprints with little success. Does anyone out there have any tips on this, or some examples they can share?
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