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created Enzo - 3d paint for PS
on 04-04-2007 11:44 AM
http://www.electriciris.com/
Not sure how good it is...just grabbed the link from the XSI mailing list.
30 day demo.
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, polygon,
733 Posts,
Join Date Nov 2004,
Location Irvine, California
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created Re: Enzo - 3d paint for PS
on 04-04-2007 12:07 PM
Cool, I'm gonna give the demo a shot now, thanks for the heads up!
Hopefully it's useable and good [img]/images/graemlins/smile.gif[/img]
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Enzo - 3d paint for PS
on 04-04-2007 12:35 PM
Crashtastic for me so far =\
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, polygon,
733 Posts,
Join Date Nov 2004,
Location Irvine, California
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created Re: Enzo - 3d paint for PS
on 04-04-2007 12:46 PM
Hasn't crashed for me, but it doesn't seem to be applying paint properly. On a test box OBJ I made with unique UVs, it only applied the textures I painted on to the wireframe lines, rather than the actual polys themselves. Very odd.
Plus, when I use "Open Textures", it doesn't open them in a new window, it just resizes the main window and doesn't update it correctly. I'm gonna try some other texture formats and maybe a different PC to see if it's a problem with the video card or something.
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, MoP,
11,603 Posts,
Join Date Oct 2004,
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created Re: Enzo - 3d paint for PS
on 04-04-2007 02:55 PM
Cant even get it to load a textured .obj yet. No matter what I try, it gives me an 'No Texture Assigned' error on load. Then I just get the same result that you do Paul. All seems pretty flakey so far, but I'll keep digging away at it.
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, veteran polycounter,
3,571 Posts,
Join Date Oct 2004,
Location SF Bay area
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created Re: Enzo - 3d paint for PS
on 04-04-2007 03:08 PM
Ok, it's not flakey, it's fundamentally flawed and a little bit broken. It seems that you can't manipulate the model and paint in the same 'mode'. But instead those two things are very seperate modes. It's more like projection painting in Zbrush than true 3D painting as far as i can tell so far. Even so, I can't even get the painting I do to update. Must be doing something wrong.
I think I'll stick with Mayas 3D paint tool for now, but thanks for the heads up Gwot.
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, veteran polycounter,
3,571 Posts,
Join Date Oct 2004,
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created Re: Enzo - 3d paint for PS
on 04-04-2007 03:17 PM
Indeed, it's not true 3D painting, but if it worked the way they show it working in their supporting PDFs, it would be a better replacement than ZApplink or the like, I think, since the viewer is itself in Photoshop and displays normal/spec/reflection etc, plus you can paint either in 2D or 3D mode and not have to switch apps, you just hit F3 (or whatever shortcut key you set) and spin around the object.
Seems like it might be useful for quick little projects or fun doodling on other people's SDKs, certainly given the amount of bugginess I get on my work PC it doesn't justify a $300 price tag. I'm gonna try it at home here now and see if I get better results.
I actually managed to get it painting and applying the texture correctly to the object, but it only lasted about 5 minutes then went back into buggy weird painting mode.
Also sometimes if you hit the wrong key it decides to overdraw your 3d model with an old position of it, which is very confusing since the "Color" mode is fullbright and has no shading, so you can't really see where you're painting.
I'm gonna mess around with it a little more before giving up hope, I think it'd be really good if it actually functioned the way the authors seem to have intended it to ... maybe they only tested it on one PC or something [img]/images/graemlins/smile.gif[/img]
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, MoP,
11,603 Posts,
Join Date Oct 2004,
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created Re: Enzo - 3d paint for PS
on 04-04-2007 03:19 PM
hehe you guys have made it farther than me... I can't even load an object on this system without it crashing.
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, polygon,
733 Posts,
Join Date Nov 2004,
Location Irvine, California
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created Re: Enzo - 3d paint for PS
on 04-04-2007 03:57 PM
OK don't touch it with a 60ft pole :-)
I'm now getting out of RAM error messages in photoshop, and worse still, I can no longer drag an image from Perforce into Photoshop. Uninstalling! [img]/images/graemlins/smile.gif[/img]
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, veteran polycounter,
3,571 Posts,
Join Date Oct 2004,
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created Re: Enzo - 3d paint for PS
on 04-04-2007 03:59 PM
Lol glad i didn't install this. Thanks for the lessons learned guys.
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created Re: Enzo - 3d paint for PS
on 04-04-2007 04:14 PM
I overeacted actually sorry. I'd lost my virtual Z drive somehow which is why perforce and Photoshop ceased to like each other. I'm not absolutely sure but I don't think this was related.
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, veteran polycounter,
3,571 Posts,
Join Date Oct 2004,
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created Re: Enzo - 3d paint for PS
on 04-04-2007 04:46 PM
I tried this thing with several different formats. I'm wondering if it's just a CS2 thing screwing it up, anyone tried this in 7? It doesn't do much except generate vectors from the uv which is cool if you don't have max. It's broken as a crack whore at the moment. The other thing that annoyed the hell out of me is that the short cuts seem to be hard coded. It caused me problems since I already had actions using F3 and F2, plus why don't the other commands have shortcuts.The only thing I like about it is that it has a viewer in photoshop, but the damn thing doesn't snap to default views so that sucks. If anyone can get this to update the texture as it should feel free to post the workflow.
Alex
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, card carrying polycounter,
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Join Date Oct 2004,
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created Re: Enzo - 3d paint for PS
on 04-05-2007 02:48 AM
Well, like I said, I got it working a little bit yesterday - when it works the way it says it should, it seems very nice, pretty fast and high quality display.
However, half the time it just won't accept the painting, or if it does it only seems to apply it to the very edges of the UVs rather than the whole face.
That said, after I looked at the forums, it seems like it's just one guy developing it, and he only seems to have tested it for an Nvidia GF 6800. I have a 7800 at work and it seems to be almost working, while my ATI card at home won't even paint on the model (then again it is a 9800, quite old).
I just discovered that PS wouldn't open TGAs here now though, it gave a "Not enough RAM" warning even though i've got a ton spare, so I uninstalled Enzo and it seems to work fine now.
Really disappointed that it's so buggy, it really seems like it would be good if it worked the way it's supposed to.
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, MoP,
11,603 Posts,
Join Date Oct 2004,
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created Re: Enzo - 3d paint for PS
on 04-05-2007 04:34 AM
the guy who made it got greedy.
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, dedicated polycounter,
1,751 Posts,
Join Date Nov 2004,
Location Norway
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created Re: Enzo - 3d paint for PS
on 04-09-2007 08:30 AM
i haven't tried it so far but apparently the software was written for the photoshop 7 API under the assumption that it would just work with newer releases which it obviously does not.
this was posted in cgtalk by the maker of the tool.
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, polycounter,
1,220 Posts,
Join Date Nov 2004,
Location Germany
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created Re: Enzo - 3d paint for PS
on 04-09-2007 09:16 AM
So basically if you're using a GF6800 and Photoshop 7, you should be ok? [img]/images/graemlins/smile.gif[/img]
Seems any other combination of software and hardware will result in crashes and unusable results.
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, MoP,
11,603 Posts,
Join Date Oct 2004,
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created Re: Enzo - 3d paint for PS
on 04-09-2007 03:00 PM
i might test it tomorrow at work - we use PS7. my guess is that the videocard has little influence, it's probably the API that creates the trouble. i guess all you need is pixelshader 3 to meet the requirements. and of course no ATI, but who works in cg and buys that stuff anyway? [img]/images/graemlins/wink.gif[/img]
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, polycounter,
1,220 Posts,
Join Date Nov 2004,
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created Re: Enzo - 3d paint for PS
on 04-09-2007 03:15 PM
Heh, you'd think so - I tried it at work on PS7 and a GF 7800 GT, no joy. It actually worked better in CS2 in that case.
Didn't work at all at home in CS2 and an ATI Radeon9800 Pro, but that's oooold and I wasn't expecting it to work anyway [img]/images/graemlins/smile.gif[/img]
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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created Re: Enzo - 3d paint for PS
on 04-09-2007 08:31 PM
I've read photoshop cs3 will actually have realtime 3d update paint built in, anyone else read about this?
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, card carrying polycounter,
2,029 Posts,
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created Re: Enzo - 3d paint for PS
on 04-09-2007 09:53 PM
i read bout that over at neogaf. i'm suprised it's taken this long since ps is used for texturing in just about every damn dev studio out there.
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, polygon,
675 Posts,
Join Date Aug 2005,
Location chicago IL
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created Re: Enzo - 3d paint for PS
on 04-10-2007 09:21 AM
malcolm - sounds interesting - linky?
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, polycounter,
1,031 Posts,
Join Date Oct 2004,
Location Falls Church, VA
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created Re: Enzo - 3d paint for PS
on 04-10-2007 09:43 AM
yeah I saw a vid of the cs3 model paint stuff. crap vid, just showing a PSD file on a soda can, rotating the can around, and I think sliding the texture or something. the can was all shiny and shit though. I'll have a look at work today and see if I cna find the link in my browser's history. (don't get too excited, like I said the video doesn't show much)
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, triangle,
433 Posts,
Join Date Oct 2004,
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created Re: Enzo - 3d paint for PS
on 04-10-2007 01:16 PM
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, Polycount.com Editor,
6,684 Posts,
Join Date Oct 2004,
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created Re: Enzo - 3d paint for PS
on 04-10-2007 04:00 PM
i can't just upload simple box to photoshop- crash!
sheat [img]/images/graemlins/frown.gif[/img]
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, veteran polycounter,
2,701 Posts,
Join Date Feb 2006,
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created Re: Enzo - 3d paint for PS
on 04-10-2007 04:20 PM
i just saw this today... but from the sound of things i'm going to pass.
Its Pokey-count time!
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, triangle,
482 Posts,
Join Date Oct 2006,
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